Getting 'sal.h' not found in 'WindowsPlatform.h' in all project cpp & h files - UE 5.5.3 #23
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Having the same issue myself. |
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I need to figure out how to enable notifications for these boards. I thought it would be automatic for the github creator... For Windows, this most likely has to do with forcing the correct libraries for clangd to use. If you don't clangd will choose for you. This is fixed for 3.0.0 which will allow you to choose during setup or through a command. 3.0.0 should be released 'soon'. You can do it manually as well. See here: https://github.com/boocs/unreal-clangd#bug-older-unreal-versions-with-newer-c-libraries-windows-only The example is for 5.4 but you can do it for any version. You have to go to the Release Notes of the Unreal version you have. Then go to the For example here is what the 5.6 release notes say: Follow the section under Windows and also use the versions specified under
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Any ideas on how to fix clangd not reading the windows SDK directories?
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