diff --git a/_project_starter_/index.html b/_project_starter_/index.html
index 47835013..d8fde67a 100644
--- a/_project_starter_/index.html
+++ b/_project_starter_/index.html
@@ -1,13 +1,152 @@
-
-
-
-
- My Project
-
-
- Project Starter
-
-
+
+
+ WWE Fighting Game
+
+
+
+
+
+
+
+
+

+

+
+
+
+
+
+body {
+ background: #111;
+ display: flex;
+ justify-content: center;
+ margin-top: 40px;
+ font-family: sans-serif;
+}
+
+#gameArea {
+ width: 900px;
+ height: 450px;
+ background: url("ring.png") no-repeat center/cover;
+ position: relative;
+ overflow: hidden;
+ border: 4px solid #fff;
+}
+
+.fighter {
+ position: absolute;
+ bottom: 0;
+ width: 180px;
+ transition: transform 0.1s;
+}
+
+#player { left: 100px; }
+#enemy { right: 100px; transform: scaleX(-1); }
+
+/* HP bars */
+#ui {
+ width: 100%;
+ position: absolute;
+ top: 10px;
+}
+
+.bar {
+ height: 20px;
+ border-radius: 6px;
+}
+
+.playerHP {
+ background: #2196f3;
+ width: 350px;
+ margin-left: 10px;
+}
+
+.enemyHP {
+ background: #f44336;
+ width: 350px;
+ margin-left: 540px;
+}
+const player = document.getElementById("player");
+const enemy = document.getElementById("enemy");
+const hp1 = document.querySelector(".playerHP");
+const hp2 = document.querySelector(".enemyHP");
+
+let pX = 100;
+let eX = 650;
+let pHP = 350;
+let eHP = 350;
+let gravity = 0;
+let jumping = false;
+
+// Movement
+document.addEventListener("keydown", e => {
+ if (e.key === "ArrowRight") pX += 15;
+ if (e.key === "ArrowLeft") pX -= 15;
+
+ // Punch
+ if (e.key === "z") attackEnemy(25);
+
+ // Kick
+ if (e.key === "x") attackEnemy(35);
+
+ // Jump
+ if (e.key === "ArrowUp" && !jumping) {
+ gravity = 18;
+ jumping = true;
+ }
+
+ updatePositions();
+});
+
+// Update positions
+function updatePositions() {
+ // Keep inside ring
+ pX = Math.max(0, Math.min(pX, 750));
+ eX = Math.max(0, Math.min(eX, 750));
+
+ player.style.left = pX + "px";
+ enemy.style.left = eX + "px";
+}
+
+// Attack hit detection
+function attackEnemy(dmg) {
+ if (Math.abs(pX - eX) < 120) {
+ eHP -= dmg;
+ hp2.style.width = eHP + "px";
+ }
+}
+
+// Simple AI
+setInterval(() => {
+ // Enemy moves toward player
+ if (eX > pX + 120) eX -= 10;
+ else if (eX < pX - 120) eX += 10;
+
+ // Enemy attacks
+ if (Math.abs(pX - eX) < 120) {
+ pHP -= 10;
+ hp1.style.width = pHP + "px";
+ }
+
+ updatePositions();
+}, 200);
+
+// Jump physics
+setInterval(() => {
+ if (jumping) {
+ player.style.bottom = gravity + "px";
+ gravity -= 2;
+
+ if (gravity <= 0) {
+ gravity = 0;
+ jumping = false;
+ player.style.bottom = "0px";
+ }
+ }
+}, 40);