diff --git a/brainrender/render.py b/brainrender/render.py index c09e237..6072ef7 100644 --- a/brainrender/render.py +++ b/brainrender/render.py @@ -274,8 +274,9 @@ def render( self.remove(*self.get_actors(br_class="silhouette")) print( f"[{teal}]Your scene is ready for rendering, use:\n", - Syntax("from vedo import show", lexer="python"), - Syntax("vedo.show(*scene.renderables)", lexer="python"), + Syntax("from vedo import Plotter", lexer="python"), + Syntax("plt = Plotter()", lexer="python"), + Syntax("plt.show(*scene.renderables)", lexer="python"), sep="\n", ) else: # pragma: no cover diff --git a/brainrender/settings.py b/brainrender/settings.py index 0d830be..27d521c 100644 --- a/brainrender/settings.py +++ b/brainrender/settings.py @@ -33,7 +33,7 @@ ROOT_ALPHA = 0.2 # transparency of the overall brain model's actor' SCREENSHOT_SCALE = 1 SHADER_STYLE = "cartoon" # affects the look of rendered brain regions: [metallic, plastic, shiny, glossy, cartoon] -SHOW_AXES = True +SHOW_AXES = False WHOLE_SCREEN = False # If true render window is full screen OFFSCREEN = False NUM_LOGS_KEPT = 100