@@ -29,7 +29,7 @@ export class PlayerStateMachine implements StateMachine {
2929 private state : PlayerState = PlayerState . Idle
3030 ) { }
3131
32- update ( time : number , delta : number ) : void {
32+ update ( _time : number , _delta : number ) : void {
3333
3434 const next = states [ this . state ] . onUpdate ( this . scene , this . player , this . cursors ) ;
3535 if ( next !== this . state ) {
@@ -45,38 +45,38 @@ export class PlayerStateMachine implements StateMachine {
4545const states : Record < PlayerState , StateHandlers > = {
4646
4747 "idle" : {
48- onEnter ( scene , player ) {
48+ onEnter ( _scene , player ) {
4949 player . anims . stop ( ) ;
5050 player . setVelocityX ( 0 ) ;
51- } , onUpdate ( scene , player , cursors ) {
51+ } , onUpdate ( _scene , _player , cursors ) {
5252 if ( cursors . left . isDown ) return PlayerState . MoveLeft ;
5353 if ( cursors . right . isDown ) return PlayerState . MoveRight ;
5454 return PlayerState . Idle ;
55- } , onExit ( scene ) {
55+ } , onExit ( _scene ) {
5656
5757 }
5858 } ,
5959
6060 "move-left" : {
61- onEnter ( scene , player ) {
61+ onEnter ( _scene , player ) {
6262 player . anims . play ( "move-left" ) ;
6363 player . setVelocityX ( - PLAYER_SPEED ) ;
64- } , onUpdate ( scene , player , cursors ) {
64+ } , onUpdate ( _scene , _player , cursors ) {
6565 if ( ! cursors . left . isDown ) return PlayerState . Idle ;
6666 return PlayerState . MoveLeft ;
67- } , onExit ( scene ) {
67+ } , onExit ( _scene ) {
6868
6969 }
7070 } ,
7171
7272 "move-right" : {
73- onEnter ( scene , player ) {
73+ onEnter ( _scene , player ) {
7474 player . anims . play ( "move-right" ) ;
7575 player . setVelocityX ( PLAYER_SPEED ) ;
76- } , onUpdate ( scene , player , cursors ) {
76+ } , onUpdate ( _scene , _player , cursors ) {
7777 if ( ! cursors . right . isDown ) return PlayerState . Idle ;
7878 return PlayerState . MoveRight ;
79- } , onExit ( scene ) {
79+ } , onExit ( _scene ) {
8080
8181 }
8282 }
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