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There seems to be a memory leak when having multiple run calls, or at least the memory used on the GPU constantly increases.
- In PR Sort multiple run bugs #300, I removed some memory leaks related synpse initialization (in
before_run_synapses_push_spikes). It could be that I missed something and the leak comes from there (I only fixed the more obvious cases, didn't dig into detail here). - (This is only relevant for host memory) It could also come from somewhere else. We have e.g. static (file global) variables for the preparation of each codeobject file. Since we create a new codeobject for each
runcall, it makes sense that we increase the required memory.
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