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This repository was archived by the owner on Jan 21, 2024. It is now read-only.
if (chargesandmaxChargesandmaxCharges>0andcharges<maxCharges) then
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self:SetCooldownTimer(chStart, chDuration, enable, self.cdText, chargemodrate, self.cdcolor1, self.cdcolor2, self.cdAlpha, charges, maxCharges) --only evoke charge cooldown (outer border) if charges are present and less than maxCharges (this is the case with the GCD)
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if (chargesandmaxChargesandmaxCharges>0andcharges<maxCharges) then
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self:SetCooldownTimer(chStart, chDuration, enable, self.cdText, chargemodrate, self.cdcolor1, self.cdcolor2, self.cdAlpha, charges, maxCharges) --only evoke charge cooldown (outer border) if charges are present and less than maxCharges (this is the case with the GCD)
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else
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self:SetCooldownTimer(start, duration, enable, self.cdText, modrate, self.cdcolor1, self.cdcolor2, self.cdAlpha, charges, maxCharges) --call standard cooldown, handles both abilty cooldowns and GCD
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end
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else
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self:SetCooldownTimer(start, duration, enable, self.cdText, modrate, self.cdcolor1, self.cdcolor2, self.cdAlpha, charges, maxCharges) --call standard cooldown, handles both abilty cooldowns and GCD
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