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This repository was archived by the owner on Jan 21, 2024. It is now read-only.
Copy file name to clipboardExpand all lines: Neuron-GUI.lua
+2-2Lines changed: 2 additions & 2 deletions
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@@ -752,7 +752,7 @@ function NeuronGUI:UpdateBarGUI(newBar)
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--Sets bar primaary options
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fori,finipairs(barOpt.pri) do
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if (f.option=="stance" and (GetNumShapeshiftForms() <1orNeuron.class=="DEATHKNIGHT" orNeuron.class=="PALADIN" orNeuron.class=="HUNTER")) then
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if (f.option=="stance" and ((GetNumShapeshiftForms() <1orNeuron.class=="DEATHKNIGHT" orNeuron.class=="PALADIN" orNeuron.class=="HUNTER"))) andnotNeuron.class=="SHAMAN"then
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f:SetChecked(nil)
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f:Disable()
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f.text:SetTextColor(0.5,0.5,0.5)
@@ -1822,7 +1822,7 @@ function NeuronGUI:ActionEditor_OnLoad(frame)
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--Renames Stance for rogues to Stealth as that is what should really be used
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ifstate=="stance" and (class=="ROGUE") then
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f.text:SetText(L["Stealth"])--:upper())
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elseifstate=="stance" and (class=="DRUID") then
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elseifstate=="stance" and (class=="DRUID"orclass=="SHAMAN") then
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