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Importing Topography and Draping Images (BlenderGIS)
For detailed documentation on BlenderGIS, Please refer to the github page here:
This work flow example will go through how to set up topography and use georeferenced images from GIS software (QGIS used here) at the project scale.
1. Import a digital elevation model (DEM) file into QGIS. You can find free DEM data (3DEP) using the USGS TNM Download page here: https://apps.nationalmap.gov/downloader/
2. With the DEM loaded into QGIS, export it so that it is clipped to your project scale and exported as the same projected coordinate system as your drilling data/point data ect.. you can do this by going to export → save as → geoTIFF and make sure to clip to map canvas extent and select the correct CRS
3. Any georeferenced TIFFs can be draped on the topography. To export a georeferenced TIFF in QGIS you can either go to Edit → export map as image → save as TIFF and clip again to map canvas extent, or create a map in the print composer and save as TIFF.
Export_QGIS.mp4
1. With the BlenderGIS add on installed, navigate to the GIS button in the upper horizontal tool bar (make sure your in object mode), select Import → Georeferenced Raster. This will open your file browser.
2. Select the .tif file, and on the right hand side of the window select mode: DEM as Displacement Texture
, subdivision: subsurf
, check box for smooth relief, and set up your scene georeferencing (make sure to match the CRS of your drill hole or point data). Click Import Georaster
.
3. The topography will display as a single mesh object. The object has two modifiers (UV map and displacement texture) so you will need to right click on the object → convert to mesh in order to make the modifiers permanent and see the wire frame.
4. To drape a raster image on your topography, select Import → Georeferenced Raster, on the right hand side of the window select mode: Basemap on Mesh
, set objects to the DEM object, and ensure your scene georeferencing matches your DEM CRS. Click Import Georaster
.
5. You can continue to add draped rasters this