Skip to content

render optimization #33

@btipling

Description

@btipling

create one cube buffer for positions and normals and share with all multidraw meshes

do scale and normal fix in vertex shader

should reduce render times, though at expense of draw work, should be fine? might help with flickering on fast block adding on complex chunks

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions