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vec4.hpp
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170 lines (145 loc) · 3.74 KB
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#pragma once
#include "math.hpp"
#include "vec.hpp"
//
// vec4
//
template <typename T>
struct vec<4, T>
{
union {
struct { T x, y, z, w; };
struct { T a, r, g, b; };
};
inline constexpr vec();
inline constexpr vec(T scalar);
inline constexpr vec(T _x, T _y, T _z, T _w);
inline constexpr vec(const vec<3, T>& v);
constexpr inline vec<4, T> operator-() const;
inline constexpr T const& operator[](int i) const;
inline constexpr vec<4, T>& operator=(vec<4, T> const& v);
inline constexpr vec<4, T>& operator+=(vec<4, T> const& v);
inline constexpr vec<4, T>& operator-=(vec<4, T> const& v);
};
template <typename T>
inline constexpr vec<4, T>::vec()
: x(0), y(0), z(0), w(0)
{}
template <typename T>
inline constexpr vec<4, T>::vec(T scalar)
: x(scalar), y(scalar), z(scalar), w(scalar)
{}
template <typename T>
inline constexpr vec<4, T>::vec(T _x, T _y, T _z, T _w)
: x(_x), y(_y), z(_z), w(_w)
{}
template <typename T>
inline constexpr vec<4, T>::vec(const vec<3, T>& v)
: x(v.x), y(v.y), z(v.z), w(1.f)
{}
template <typename T>
constexpr inline vec<4, T> vec<4, T>::operator-() const
{
return vec<4, T>(-x, -y, -z, -w);
}
template <typename T>
inline constexpr T const& vec<4, T>::operator[](int i) const
{
switch(i)
{
default: [[fallthrough]];
case 0: return x;
case 1: return y;
case 2: return z;
case 3: return w;
}
}
template <typename T>
inline constexpr vec<4, T>& vec<4, T>::operator=(vec<4, T> const& v)
{
this->x = static_cast<T>(v.x);
this->y = static_cast<T>(v.y);
this->z = static_cast<T>(v.z);
this->w = static_cast<T>(v.w);
return *this;
}
template <typename T>
inline constexpr vec<4, T>& vec<4, T>::operator+=(vec<4, T> const& v)
{
*this = *this + vec<4, T>(v);
return *this;
}
template <typename T>
inline constexpr vec<4, T>& vec<4, T>::operator-=(vec<4, T> const& v)
{
*this = *this - vec<4, T>(v);
return *this;
}
template <typename T>
inline constexpr vec<4, T> operator+(vec<4, T> const& v1, vec<4, T> const& v2)
{
return vec<4, T>(v1.x + v2.x,
v1.y + v2.y,
v1.z + v2.z,
v1.w + v2.w);
}
template <typename T>
inline constexpr vec<4, T> operator-(vec<4, T> const& v1, vec<4, T> const& v2)
{
return vec<4, T>(v1.x - v2.x,
v1.y - v2.y,
v1.z - v2.z,
v1.w - v2.w);
}
template <typename T>
inline constexpr vec<4, T> operator*(vec<4, T> const& v1, vec<4, T> const& v2)
{
return vec<4, T>(v1.x * v2.x,
v1.y * v2.y,
v1.z * v2.z,
v1.w * v2.w);
}
template <typename T>
inline constexpr vec<4, T> operator*(vec<4, T> const& v1, T const& scalar)
{
return v1 * vec<4, T>(scalar);
}
template <typename T>
inline constexpr vec<4, T> operator*(T const& scalar, vec<4, T> const& v1)
{
return vec<4, T>(scalar) * v1;
}
template <typename T>
inline constexpr vec<4, T> operator/(vec<4, T> const& v1, vec<4, T> const& v2)
{
return vec<4, T>(v1.x / v2.x,
v1.y / v2.y,
v1.z / v2.z,
v1.w / v2.w);
}
template <typename T>
inline constexpr vec<4, T> operator/(vec<4, T> const& v1, T const& scalar)
{
return v1 / vec<4, T>(scalar);
}
template <typename T>
inline constexpr T dot(vec<4, T> const& v1, vec<4, T> const& v2)
{
vec<4, T> tmp(v1 * v2);
return tmp.x + tmp.y + tmp.z + tmp.w;
}
template <typename T>
inline constexpr vec<4, T> functor1(T (&func) (T const& x), vec<4, T> const& v)
{
return vec<4, T>(func(v.x), func(v.y), func(v.z), func(v.w));
}
template <typename T, typename U>
inline constexpr vec<4, U> functor1(U (&func) (T const& x), vec<4, T> const& v)
{
return vec<4, U>(func(v.x), func(v.y), func(v.z), func(v.w));
}
template <typename T>
inline constexpr T magnitude(vec<4, T> const& v)
{
return sqrt(dot(v, v));
}