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Indeed that seems to be the case:
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Thanks for the report. Can you create a small repro case/test? |
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Sure, here's a small test case:
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Thanks for the repro case, it is a bug in batch creation indeed, will have a look later. |
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I'm periodically creating batches of few hundreds of objects with
createMultiBody
, and also periodically remove a few of them usingremoveBody
. After removing objects from the world, some of the ids returned bycrateMultiBody
are actually colliding with ids of existing objects.I've noticed that the returned ids are contiguous and seem to start at
len(existing_bodies)
. This obviously breaks if random objects are removed.This is pybullet 3.05.
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