Replies: 4 comments
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We would need a reproduction case. What constraint type is used exactly for the hinge? All the details matter. |
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Hello @erwincoumans, |
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We need to know the C++ constraint type to reproduce: btHingeConstraint? btGeneric6DofConstraint? btGeneric6DofSpring2Constraint? |
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Coppelia's response: I hope this helps! |
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Hi!
I'm using bullet physics in a robotics simulator called CoppeliaSim (Previously named V-rep).
I ran into a very unexpected behavior, that gets corrected by using a different physics engine. (the simulator supports several: ODE, Newton, Vortex, Bullet. I just switched to ODE/Newton.)
I asked CoppeliaSim's devs for a response and they say that all physics engines are handled identically internally, which further reduces the chances that the bug is in the simulation software. (btw, it's open source)
I set up a scene in the simulator which specifically shows the bug. CoppeliaSim can be run on Windows / Mac / Linux, However I think reading my bug description (in the provided link) should be enough for a bullet developer to set up a similar suitable test.
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