Implement persistent contacts in the new Bullet 3.x GPU pipeline #3474
erwincoumans
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here hasn't been any active OpenCL development in years, let's close this. |
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Right now in the Bullet 3.x OpenCL rigid body pipeline, all contact points are recomputed from scratch, and there is no concept of storing persistent information per-contact (such as the applied impulse for the constraint solver, or pre-computed friction directions).
See also this discussion: http://bulletphysics.org/Bullet/phpBB3/viewtopic.php?f=9&t=7739
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