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I have the similar problem about the raycastvehicle. We can discuss it together. The computing method of vehicle side impulse may be not correct. |
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@Ming36 do you have a solution ? |
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@macxfadz Have you solved this problem? |
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@Timofffee sorry, I couldn't get into it. |
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I have created a vehicle as Bullet ray-cast vehicle and simple terrain as Bullet triangle-mesh type. When my vehicle is at rest (i.e. speed < 1.0 m/s ), it's skidding sideways even if the terrain (a simple plane created using triangle-mesh or static plane) has slight inclination (slope).
I tried to figure it out whether this was caused due to friction parameters but it is not. I configured everything related even skid_info,and slip_friction etc...
Please help me to resolve this issue, in case I have done something peculiar.
For your convenience please watch this video :- https://vid.me/vJG5
I have posted this question on Bullet forum.Please follow up that link too. Thank you. Bullet forum link :- http://www.bulletphysics.org/Bullet/phpBB3/viewtopic.php?f=9&t=11373
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