Replies: 4 comments
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For those who have the same issue. I cound't fix the btGhostObject shape scaling. And on each step I loop trough all contact manifolds and find the ones that have my rigid body with that flag in it. |
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Otherwise, tell me if need more info about the issue, |
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Can you move this issue to the bulletphysics forum? This is meant to be the
place where you post a problem if you are pretty sure that it is an actual
bug.
…On Sat, Aug 26, 2017 at 10:22 AM ongamex ***@***.***> wrote:
Otherwise, tell me if need more info about the issue,
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Well, pretty sure that it is a bug |
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If a call shape->setLocalScaling(...) on a shape that is attached to a btGhostObject the scaling won't take effect.
This works correctly with rigid bodies.
I'm on commit tagged as "2.86.1"
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