Replies: 7 comments
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Please provide a reproduction case. |
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src\BulletDynamics\ConstraintSolver\btFixedConstraint.cpp
just set to D6_SPRING_2_CONSTRAINT_TYPE |
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Do you have a suggested fix/patch? |
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I wanted to add fixed constraint to Urho3D in the image and likeness of other constraints. They use type in this way But personally, I only recently began to get acquainted with Bullet library so I can not provide any patch |
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You could just use the btGeneric6DofSpring2Constraint directly, and set the linear/angular limits to zero, that would workaround if there is any issue. Cool, thanks for the report! |
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I moved to pybullet and a C-API, that allows also multibody in an easier way (btMultiBody) instead of btRigidBody and btTypedConstraints. See also the pybullet quickstart guide at http://pybullet.org if you are interested. The underlying C-API is abstracted and very different from the Bullet C++ API. |
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Thanks! |
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