TinyRenderer doesn't correctly render shadow #3603
motokiomura
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I use pybullet in sim2real situation, and I randomize some light conditions by using TinyRenderer because OpenGL renderer doesn't allow us to change light conditions as mentioned in #1326.
But when using TinyRenderer, I found that shadow isn't rendered correctly.
gl.png
tiny.png
Those are rendered images when changing light direction with TinyRenderer






I think shadow condition is important for domain randomization in sim2real situation, so I wonder there is any way to correctly render shadow with TinyRenderer.
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