C++ collision detection: Use Bullet3Collision, etc. or the Bullet 2.x API? #3608
Replies: 4 comments
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I really don't know the difference myself. What is btVector3 and what is b3Vector3? Which is meant for programmer's use and which is there for api designer? |
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I would like to clarify this too. @wbthomason did you figure it out? |
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@phcerdan unfortunately not; I had to get my project using Bullet finished quickly, so I didn't spend much time after this issue looking into the I too would still be interested in clarifying this for using Bullet moving forward. |
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#1401 has information. |
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For a new C++ project using Bullet only for collision detection (i.e. no dynamics), is it better to use structures from the
src/Bullet3Collision
,src/Bullet3Common
, etc. directories, or to use the "old" structures (e.g.btVector3
instead ofb3Vector3
,btDbvtBroadphase
instead ofb3DynamicBvhBroadphase
, etc.)?Beta Was this translation helpful? Give feedback.
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