Collision behaviors are different if copy collision pair multiple times #3609
zywangppdc
started this conversation in
General
Replies: 0 comments
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Uh oh!
There was an error while loading. Please reload this page.
-
Hello,

I built a "cylinder rolling on slant board" system and copy this system 5 times, but found these 5 cylinders have different rolling behaviors. See below pic
The cylinders are all rolling down freely from top of board, and they have different behaviors e.g. the middle one runs out of board earlier than others. I want to know where this difference comes from?
I built this issue case by reusing BasicExample.cpp, see attached zip file. You can replace the same file in Bullet v2.88 source with this one, and build for issue reproduction.
P.S. I uses the preprocessor definition BT_USE_DOUBLE_PRECISION
BasicExample.zip
Thanks
Beta Was this translation helpful? Give feedback.
All reactions