CCD doesn't work #3610
Replies: 2 comments
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i write a simple test with similar parameters as yours, but i can't reproduce this issue. Could you help to check if there is some difference between us.
the test file is attached. |
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Thanks for the answer I'll do a merge of bullet physics inside Godot soon, after this we can start to see why it doesn't work so we can work on a synchronized version of Bullet. I let you know. |
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I've integrated the rigidbody CCD in godot engine and the function that calculate the threshold is this one:
The scene has a rigibody with a capsule has shape, and in front of it there's a wall with a box shape.
The distance from each other is about 10 unit, and the physics FPS are 60.
When I press space I apply an inpulse of 500 and even with ccd enabled it pass the wall.
Now the question is if I'm doing something wrong to calculate the thresholds, or if I have to do something more to activate the CCD test.
Here the related issue in Godot: godotengine/godot#16113
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