You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
After migrating our codebase to VS 2019 16.1.1, we have a huge drop in performance when a softbody collide with a rigidbody.
I have narrowed it down to the inlining of functions btSparseSDF::Decompose and btSparseSDF::Lerp; when using __declspec(noinline) to disable their inlining, no performance drop anymore.
Bullet is statically linked to our projects, and none of them have performance issues.
This discussion was converted from issue #2274 on April 26, 2021 03:54.
Heading
Bold
Italic
Quote
Code
Link
Numbered list
Unordered list
Task list
Attach files
Mention
Reference
Menu
reacted with thumbs up emoji reacted with thumbs down emoji reacted with laugh emoji reacted with hooray emoji reacted with confused emoji reacted with heart emoji reacted with rocket emoji reacted with eyes emoji
Uh oh!
There was an error while loading. Please reload this page.
-
Hi,
After migrating our codebase to VS 2019 16.1.1, we have a huge drop in performance when a softbody collide with a rigidbody.
I have narrowed it down to the inlining of functions btSparseSDF::Decompose and btSparseSDF::Lerp; when using __declspec(noinline) to disable their inlining, no performance drop anymore.
Bullet is statically linked to our projects, and none of them have performance issues.
Beta Was this translation helpful? Give feedback.
All reactions