Replies: 2 comments
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Correct, the btGImpactMeshShape is what it should be. |
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Thanks for the prompt reply and tips, @jrz371! |
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The image on page 13 of the user manual (at least versions 2.82 and 2.83) suggests to use
btGimpactTriangleMeshShape
to handle collisions for moving objects that can not be approximated as a single primitive, a convex hull of a triangle mesh, or a compound shape:There is no occurrence of the word
btGimpactTriangleMeshShape
in the current source code. There is however something calledbtGImpactMeshShape
. Perhaps that would be the correct suggestion, although I'm not yet familiar enough with the source code to know that.Beta Was this translation helpful? Give feedback.
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