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Context: Trying to port Multi-Agent Competition Gym to PyBullet
Creating a GEOM_CYLINDER as a base to place multiple Ants on I realized that the Cylinders I create as Arenas are extremely low-poly polygons if large, e.g. (sample code is copy-paste from respective project, hopefully still readable)
Typically results in very low-poly polygons (visually 6-9 vertices), but sometimes (randomly) it seems to be much higher poly.
Possibly this is expected, sorry for your time and effort then, but this seems unexpected as a user and thereby possibly noteworthy.
--> Solution for me is probably just loading a cylinder from a file (I can't see any obvious internal solution, but I'm also completely new to PyBullet and physicssimulations tbh), but as it seems unexpected I wanted to report the behaviour.
This discussion was converted from issue #2943 on April 26, 2021 03:56.
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Context: Trying to port Multi-Agent Competition Gym to PyBullet
Creating a GEOM_CYLINDER as a base to place multiple Ants on I realized that the Cylinders I create as Arenas are extremely low-poly polygons if large, e.g. (sample code is copy-paste from respective project, hopefully still readable)
Typically results in very low-poly polygons (visually 6-9 vertices), but sometimes (randomly) it seems to be much higher poly.
Possibly this is expected, sorry for your time and effort then, but this seems unexpected as a user and thereby possibly noteworthy.
--> Solution for me is probably just loading a cylinder from a file (I can't see any obvious internal solution, but I'm also completely new to PyBullet and physicssimulations tbh), but as it seems unexpected I wanted to report the behaviour.
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