Replies: 5 comments
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It is still experimental/unsupported, I'll make it more clear in the quickstart guide (or remote its mention). There is no-one to support the feature, unfortunately. |
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Let me ask some others who have experience with the deformables to look at this. Could you share a full self-contained pybullet example, so it is quicker to reproduce (something we can run out-of-the-box using pybullet). Note you can attach zip files if needed to this tracker. |
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Absolutely! Here is a self-contained zipped directory. Thank you so much! |
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I found that if the cloth vertices move relatively slowly compared to their collision margin, self-collision was less likely, which could be why increasing the size of the cloth actually helps? Thanks for the suggestion!
Ah, I wasn't aware of this issue. So if one side of the cloth is touching the ground and the other is falling on top of it, would this likely lead to self penetration then? |
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Issue: The cloth I'm trying to simulate is experiencing some pretty bad self penetration. I understand support for deformable objects are still experimental features, but is there any way I can mitigate this issue?
Setup:
My simulation timestep is 1/480, my cloth is a plane with 625 vertices, and my
p.loadSoftBody()
parameters are as follows:If
collisionMargin
is any larger, the cloth is very prone to shaking. Decreasing the timestep further doesn't seem to help.Beta Was this translation helpful? Give feedback.
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