Replies: 2 comments
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Joint position can be set using the linkPositions argument (and then change joint angle using resetJointState) Joint limits are indeed not exposed yet. I think the joint limit constraints are actually added but not activated. We should implement a 'changeDynamics' method to modify the joint limits. |
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Here is a CL that allows to enable/modify lower/upper joint limits and also joint limit max force. |
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Hi, I'm experimenting with randomized robot generation, but could not find a way to set joints position or limit with
createMultiBody
: joints seem to always be created at the center of shapes without range limits.I understand that using URDF or the other importers is the expected way to create robots, but I don't know what is the best approach when most of the robot features should be randomized.
I searched about this, but could only find this similar questions in the PyBullet forum:
Thank you for Bullet!
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