control the point of collision #3804
shivanimall
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Manually adding a contact point? It is not supported at the moment, it could be done by modifying the c++ code. |
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Currently, the way collision can be simulated seems somewhat out of user control. Here is what I mean: I can make an object (say B) fall from a certain base orientation & position in WCS; this results in contact forces at an arbitrary point of collision.
However, I am trying to approach this in a reverse manner, such that I want to create collision at a specific point on object B instead of letting collision happen at any arbitrary point on the object. Is there a direct way to solve this?
Please let me know if my question is unclear, thank you!
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