avoid objects from penetrating #3858
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Hello @erwincoumans, I have 2 objects meshes, A and B- such that I place object B at P_b = (0, 0, 0) and O_b= (0, 0, 0, 1). and place object A at position P and orientation O as follows: Few things I notice are: In my URDF file I make sure to define both collision and visual geometry for both the object. However I use the same mesh file, which I suspect may be the issue. Any hints on where I can look into for debugging this to avoid any such penetration of one object into another? or what maybe causing this? Please let me know if my question is unclear or if you need more details. Thank you! |
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Use box collision shapes (or convex shapes) if possible, and use a small time step (default is 1./240 or 240 Hz, you could go smaller, such as 1./1000 or 1000Hz). |
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Use box collision shapes (or convex shapes) if possible, and use a small time step (default is 1./240 or 240 Hz, you could go smaller, such as 1./1000 or 1000Hz).