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@RolandZhu If the robot needs to interact with boxes, see: createMultiBodyLinks.py If you need to work with indexing, loading, and removing objects from the environment, run sim_utils.py. (However, I have not tested it with explicit URDFs) from sim_utils.py: (Thera are around 20~30 boxes indices in the buffer at a time)bullet_box_launcher.online-video-cutter.com.mp4-Rohit |
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Hi! Thanks for all of your support for the great simulator!
I'm working on a manipulation project that requires a robot to interact with 9 objects, one object at a time.
I choose to follow a simple pipeline: load one object, manipulate it, remove it with
removeBody
, and reload the next one.However, the loaded object becomes invisible after 4 load-reload iterations, while they're an object ID for loaded object and I can get the body information through
getBasePositionAndOrientation
.I can use the
resetSimulation
to remove everything, but that will require a re-load of the robot, which is not preferred.Any idea why is this the case and how can I fix it?
I create a minimum example here to reproduce the issue.
Please let me know if you have any ideas or suggestions!
Many thanks.
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