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Hi,
The way that I use bullet3 is to write my code in c++ in a cpp file and use makefile to execute bullet and linking the libraries.
my makefile contains:
My simulation scene contains thousands of rigidbodies. But the problem is that during the running the simulation, when I try "gmonitor" to monitor the GPU usage, I see almost no GPU percentage. However, when I run Bullet example browser, and during the simulation, do a "gmonitor", my GPU occupation rate is up to 30-40%.
I guess the linking in makefile is not correct. Can someone please help me in speeding up my simulation by using my GPU?
Also, as far as I know there is no mult-threading support for at CPU level right?
Regards,
Alex Davdison
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