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Remove is_running_async from state, as it is now somewhat meaningless
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  • lucet-runtime/lucet-runtime-internals/src/instance

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lucet-runtime/lucet-runtime-internals/src/instance/state.rs

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Original file line numberDiff line numberDiff line change
@@ -147,14 +147,6 @@ impl State {
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}
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}
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pub fn is_running_async(&self) -> bool {
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if let State::Running = self {
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true
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} else {
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false
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}
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}
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pub fn is_faulted(&self) -> bool {
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if let State::Faulted { .. } = self {
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true

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