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32 | 32 | ;; sub sp, sp, #0x20
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33 | 33 | ;; stur x2, [sp]
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34 | 34 | ;; stur x2, [sp, #0x10]
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35 |
| -;; mov w24, #0x2a |
36 |
| -;; stur w24, [sp, #8] |
| 35 | +;; mov w27, #0x2a |
| 36 | +;; ╰─╼ debug frame state: func key DefinedWasmFunction(StaticModuleIndex(0), DefinedFuncIndex(0)), wasm PC 53, slot at FP-0xb0, locals , stack |
| 37 | +;; stur w27, [sp, #8] |
37 | 38 | ;; ldur x2, [sp, #0x10]
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| 39 | +;; ╰─╼ debug frame state: func key DefinedWasmFunction(StaticModuleIndex(0), DefinedFuncIndex(0)), wasm PC 63, slot at FP-0xb0, locals , stack I32 @ slot+0x8 |
38 | 40 | ;; bl #0x318
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39 | 41 | ;; 5c: mov x21, x2
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40 | 42 | ;; mov w3, #0x4000000
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43 | 45 | ;; mov w6, #8
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44 | 46 | ;; ldur x2, [sp, #0x10]
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45 | 47 | ;; bl #0x2a4
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46 |
| -;; 78: ldur x4, [sp, #0x10] |
47 |
| -;; ldr x9, [x4, #8] |
48 |
| -;; ldr x13, [x9, #0x18] |
49 |
| -;; add x9, x13, #0x20 |
50 |
| -;; str w24, [x9, w2, uxtw] |
51 |
| -;; add x10, x13, #0x18 |
52 |
| -;; mov x12, x21 |
53 |
| -;; str w12, [x10, w2, uxtw] |
54 |
| -;; mov w11, #0 |
55 |
| -;; add x12, x13, #0x1c |
56 |
| -;; stur x13, [sp, #0x18] |
57 |
| -;; str w11, [x12, w2, uxtw] |
| 48 | +;; 78: ldur x8, [sp, #0x10] |
| 49 | +;; ldr x13, [x8, #8] |
| 50 | +;; ldr x3, [x13, #0x18] |
| 51 | +;; add x13, x3, #0x20 |
| 52 | +;; str w27, [x13, w2, uxtw] |
| 53 | +;; add x14, x3, #0x18 |
| 54 | +;; mov x0, x21 |
| 55 | +;; str w0, [x14, w2, uxtw] |
| 56 | +;; mov w15, #0 |
| 57 | +;; add x0, x3, #0x1c |
| 58 | +;; stur x3, [sp, #0x18] |
| 59 | +;; str w15, [x0, w2, uxtw] |
58 | 60 | ;; mov x3, x2
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59 | 61 | ;; ldur x2, [sp, #0x10]
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60 | 62 | ;; bl #0x350
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61 | 63 | ;; ├─╼ exception frame offset: SP = FP - 0xb0
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62 | 64 | ;; ╰─╼ exception handler: tag=0, context at [SP+0x10], handler=0xb8
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63 | 65 | ;; b4: .byte 0x1f, 0xc1, 0x00, 0x00
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64 |
| -;; ldur x13, [sp, #0x18] |
65 |
| -;; add x13, x13, #0x20 |
66 |
| -;; ldr w15, [x13, w0, uxtw] |
67 |
| -;; stur w15, [sp, #8] |
| 66 | +;; ldur x3, [sp, #0x18] |
| 67 | +;; add x1, x3, #0x20 |
| 68 | +;; ldr w3, [x1, w0, uxtw] |
| 69 | +;; stur w3, [sp, #8] |
68 | 70 | ;; ldur x2, [sp, #0x10]
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69 |
| -;; ldr x0, [x2, #0x30] |
| 71 | +;; ╰─╼ debug frame state: func key DefinedWasmFunction(StaticModuleIndex(0), DefinedFuncIndex(0)), wasm PC 69, slot at FP-0xb0, locals , stack I32 @ slot+0x8 |
| 72 | +;; ldr x5, [x2, #0x30] |
70 | 73 | ;; ldr x2, [x2, #0x40]
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71 | 74 | ;; ldur x3, [sp, #0x10]
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72 |
| -;; blr x0 |
| 75 | +;; blr x5 |
73 | 76 | ;; ╰─╼ debug frame state: func key DefinedWasmFunction(StaticModuleIndex(0), DefinedFuncIndex(0)), wasm PC 69, slot at FP-0xb0, locals , stack I32 @ slot+0x8
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74 | 77 | ;; dc: add sp, sp, #0x20
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| 78 | +;; ╰─╼ debug frame state: func key DefinedWasmFunction(StaticModuleIndex(0), DefinedFuncIndex(0)), wasm PC 71, slot at FP-0xb0, locals , stack I32 @ slot+0x8 |
75 | 79 | ;; ldp d8, d9, [sp], #0x10
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76 | 80 | ;; ldp d10, d11, [sp], #0x10
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77 | 81 | ;; ldp d12, d13, [sp], #0x10
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