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Merge branch 'master' of github.com:wmurphyrd/aframe-super-hands-component
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README.md

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@@ -66,8 +66,8 @@ Install and use by directly by including the [browser files](dist):
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<a-assets></a-assets>
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<a-entity>
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<a-camera></a-camera>
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<a-entity sphere-collider="objects: a-box" super-hands hand-controls="left"></a-entity>
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<a-entity sphere-collider="objects: a-box" super-hands hand-controls="right"></a-entity>
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<a-entity sphere-collider="objects: a-box" super-hands hand-controls="hand: left"></a-entity>
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<a-entity sphere-collider="objects: a-box" super-hands hand-controls="hand: right"></a-entity>
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</a-entity>
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<!-- hover & drag-drop won't have any obvious effect without some additional event handlers or components. See the examples page for more -->
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<a-box hoverable grabbable stretchable draggable dropppable color="blue" position="0 0 -1"></a-box>
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The [examples page](https://wmurphyrd.github.io/aframe-super-hands-component/examples/) showcases a variety of configurations and use cases for `super-hands`.
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| Example Scene | Description | Target VR Devices | MoCap preview |
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| --- | --- | --- | --- |
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| [Hand controllers with physics](https://wmurphyrd.github.io/aframe-super-hands-component/examples/#physics) | Grab, stretch, and drag-drop cubes with simulated physical behavior in roomscale VR | Vive, Rift, Windows MR | Yes |
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| [Gaze and laser pointer controls without physics](https://wmurphyrd.github.io/aframe-super-hands-component/examples/#mouse) | Showcase fallback controls used for simpler VR devices and fallback interactivity without physics simulation | Desktop, mobile, cardboard, Gear VR, Daydream, Vive, Rift, Windows MR | Yes |
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| [Custom button mapping](https://wmurphyrd.github.io/aframe-super-hands-component/examples/#sticky) | Configuring schema properties to change button functions | Vive, Rift, Windows MR | No |
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| Example Scene | Description | Target VR Devices |
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| --- | --- | --- |
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| [Hand controllers with physics](https://wmurphyrd.github.io/aframe-super-hands-component/examples/#physics) | Grab, stretch, and drag-drop cubes with simulated physical behavior in roomscale VR | Vive, Rift, Windows MR |
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| [Gaze and laser pointer controls without physics](https://wmurphyrd.github.io/aframe-super-hands-component/examples/#mouse) | Showcase fallback controls used for simpler VR devices and fallback interactivity without physics simulation | Desktop, mobile, cardboard, Gear VR, Daydream, Vive, Rift, Windows MR |
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## News
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