You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
The [examples page](https://wmurphyrd.github.io/aframe-super-hands-component/examples/) showcases a variety of configurations and use cases for `super-hands`.
111
111
112
-
| Example Scene | Description | Target VR Devices | MoCap preview |
113
-
| --- | --- | --- | --- |
114
-
|[Hand controllers with physics](https://wmurphyrd.github.io/aframe-super-hands-component/examples/#physics)| Grab, stretch, and drag-drop cubes with simulated physical behavior in roomscale VR | Vive, Rift, Windows MR | Yes |
115
-
|[Gaze and laser pointer controls without physics](https://wmurphyrd.github.io/aframe-super-hands-component/examples/#mouse)| Showcase fallback controls used for simpler VR devices and fallback interactivity without physics simulation | Desktop, mobile, cardboard, Gear VR, Daydream, Vive, Rift, Windows MR | Yes |
116
-
|[Custom button mapping](https://wmurphyrd.github.io/aframe-super-hands-component/examples/#sticky)| Configuring schema properties to change button functions | Vive, Rift, Windows MR | No |
112
+
| Example Scene | Description | Target VR Devices |
113
+
| --- | --- | --- |
114
+
|[Hand controllers with physics](https://wmurphyrd.github.io/aframe-super-hands-component/examples/#physics)| Grab, stretch, and drag-drop cubes with simulated physical behavior in roomscale VR | Vive, Rift, Windows MR |
115
+
|[Gaze and laser pointer controls without physics](https://wmurphyrd.github.io/aframe-super-hands-component/examples/#mouse)| Showcase fallback controls used for simpler VR devices and fallback interactivity without physics simulation | Desktop, mobile, cardboard, Gear VR, Daydream, Vive, Rift, Windows MR |
0 commit comments