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| 1 | +<html> |
| 2 | + <head> |
| 3 | + <title>A-Frame Super Hands Component - 6DOF With Physics (Ammo.js Engine)</title> |
| 4 | + <!-- Replace "../build.js" with the super-hands and |
| 5 | + A-Frame distributions to run : --> |
| 6 | + <!--<script src="../build.js"></script>--> |
| 7 | + <script src="https://aframe.io/releases/1.2.0/aframe.min.js"></script> |
| 8 | + <script src="../../dist/super-hands.js"></script> |
| 9 | + <script src="https://mixedreality.mozilla.org/ammo.js/builds/ammo.wasm.js"></script> |
| 10 | + <script src=" https://cdn.jsdelivr.net/gh/n5ro/[email protected]/dist/aframe-physics-system.js" ></script> |
| 11 | + <script src="https://unpkg.com/aframe-event-set-component@^4.1.1/dist/aframe-event-set-component.min.js"></script> |
| 12 | + <!--version of a-frame-environment-component previously specified is incompatible with A-Frame 1.2.0 |
| 13 | + due to three.js changes--> |
| 14 | + <script src=" https://unpkg.com/[email protected]/dist/aframe-environment-component.min.js" ></script> |
| 15 | + <script src=" https://cdn.jsdelivr.net/gh/diarmidmackenzie/[email protected]/key-bindings.min.js" ></script> |
| 16 | + <script src=" https://cdn.jsdelivr.net/gh/diarmidmackenzie/[email protected]/src/keyboard-hand-controls.min.js" ></script> |
| 17 | + <script> |
| 18 | + //color randomizer |
| 19 | + // updated to act based on collisions rather than an object being dropped |
| 20 | + // due to current limitation with aframe-physics-system when using the |
| 21 | + // Ammo.js physics engine. |
| 22 | + AFRAME.registerComponent('color-randomizer', { |
| 23 | + play: function () { |
| 24 | + this.el.addEventListener('collidestart', function (evt) { |
| 25 | + evt.detail.targetEl.setAttribute('material', 'color', |
| 26 | + '#'+(Math.random()*0xFFFFFF<<0).toString(16)) |
| 27 | + // color randomizer credit: http://stackoverflow.com/questions/1484506/random-color-generator-in-javascript#comment6801353_5365036 |
| 28 | + }) |
| 29 | + } |
| 30 | + }) |
| 31 | + // turn controller's physics presence on only while button held down |
| 32 | + AFRAME.registerComponent('phase-shift', { |
| 33 | + init: function () { |
| 34 | + var el = this.el |
| 35 | + el.addEventListener('gripdown', function () { |
| 36 | + el.setAttribute('ammo-body', {disableCollision: false}) |
| 37 | + }) |
| 38 | + el.addEventListener('gripup', function () { |
| 39 | + el.setAttribute('ammo-body', {disableCollision: true}) |
| 40 | + }) |
| 41 | + } |
| 42 | + }) |
| 43 | + </script> |
| 44 | + <link rel="stylesheet" type="text/css" href="../assets/examples.css"> |
| 45 | + </head> |
| 46 | + <body> |
| 47 | + <!-- <button id="replayer-button" type="button" onclick="playDemoRecording()"> |
| 48 | + Don't have roomscale VR handy? Click here for a preview. |
| 49 | + </button> --> |
| 50 | + <a-scene environment="preset: tron; shadow: true" physics="driver: ammo; debug: true; debugDrawMode: 1"> |
| 51 | + <a-assets> |
| 52 | + <img id="portals-preview" src="../assets/hand-controls.jpg"></img> |
| 53 | + <img id="colortransform" src="./colortransform-ammo.png" /> |
| 54 | + <a-mixin id="cube" geometry="primitive: box; width: 0.33; height: 0.33; depth: 0.33" |
| 55 | + hoverable |
| 56 | + grabbable="constraintComponentName: ammo-constraint;" |
| 57 | + stretchable draggable |
| 58 | + event-set__hoveron="_event: hover-start; material.opacity: 0.7; transparent: true" |
| 59 | + event-set__hoveroff="_event: hover-end; material.opacity: 1; transparent: false" |
| 60 | + ammo-body="type: dynamic" ammo-shape="type: box" |
| 61 | + shadow></a-mixin> |
| 62 | + <!--In the original example, shapes could be dropped through this. |
| 63 | + This required a shape which could trigger collisions, but would not |
| 64 | + prevent shapes passing through. |
| 65 | + With CANNON physics, that was achieved by setting collisionForces: false |
| 66 | + As of today, there is no equivalent function in the Ammo physics engine. |
| 67 | + It looks as though the underlying physics engine could support this |
| 68 | + if a shape was instantiated, without a body. But the current implementation |
| 69 | + of aframe-physics-system with Ammo.js assumes there is always a body.--> |
| 70 | + |
| 71 | + <a-mixin id="transformer" color-randomizer droppable |
| 72 | + event-set__dragon="_event: dragover-start; material.wireframe: true" |
| 73 | + event-set__dragoff="_event: dragover-end; material.wireframe: false" |
| 74 | + geometry="primitive: box; width: 0.5; height: 0.5; depth: 0.5" |
| 75 | + ammo-body="type: static; emitCollisionEvents: true" ammo-shape="type: box"></a-mixin> |
| 76 | + <a-mixin id="touch" |
| 77 | + physics-collider phase-shift |
| 78 | + ammo-body="type: kinematic; emitCollisionEvents: true; disableCollision: true" |
| 79 | + ammo-shape="fit: manual; type:sphere; sphereRadius: 0.02" |
| 80 | + super-hands="colliderEvent: collidestart; |
| 81 | + colliderEventProperty: targetEl; |
| 82 | + colliderEndEvent: collideend; |
| 83 | + colliderEndEventProperty: targetEl"> |
| 84 | + </a-mixin> |
| 85 | + </a-assets> |
| 86 | + <a-entity> |
| 87 | + <a-text value="Press Left Shift or Right Shift to choose a controller.\n |
| 88 | + Press C or V to select Thumbstick x or y,\n |
| 89 | + then -/= to move in that direction.\n |
| 90 | + Also, use 4/5/6 to re-orient controller\n |
| 91 | + to test effect of thumbstick moves\n |
| 92 | + at different orientations." |
| 93 | + position="-7 1 -5" color="grey"></a-text> |
| 94 | + |
| 95 | + <a-camera position="0 1.6 0"> |
| 96 | + <a-text id="log-panel1" wrapCount=80 width="1" value="L Hand Keyboard Sim Data" position="-1.5 .75 -1.5" color="grey"></a-text> |
| 97 | + <a-text id="log-panel2" wrapCount=80 width="1" value="R Hand Keyboard Data" position="0.75 0.75 -1.5" color="grey"></a-text> |
| 98 | + </a-camera> |
| 99 | + <a-entity id="lhand" mixin="touch" |
| 100 | + hand-controls="hand: left" |
| 101 | + keyboard-hand-controls="logger:#log-panel1" |
| 102 | + key-bindings="bindings:ShiftLeft=enable,ShiftRight=disable" |
| 103 | + position="-0.3 0.3 -0.5"> |
| 104 | + </a-entity> |
| 105 | + <a-entity id="rhand" mixin="touch" |
| 106 | + hand-controls="hand: right" |
| 107 | + keyboard-hand-controls="logger:#log-panel2" |
| 108 | + key-bindings="bindings:ShiftRight=enable,ShiftLeft=disable" |
| 109 | + position="0.3 0.3 -0.5"> |
| 110 | + </a-entity> |
| 111 | + </a-entity> |
| 112 | + <a-entity id= "red-cube-back" class="cube" mixin="cube" position="0 0.265 -1" material="color: red"></a-entity> |
| 113 | + <a-entity id= "red-cube-front" class="cube" mixin="cube" position="0 0.265 -0.5" material="color: red"></a-entity> |
| 114 | + <a-entity id= "blue-cube-back" class="cube" mixin="cube" position="-1 0.265 -1" material="color: blue"></a-entity> |
| 115 | + <a-entity id= "blue-cube-front" class="cube" mixin="cube" position="-1 0.265 -0.5" material="color: blue"></a-entity> |
| 116 | + <a-entity id= "green-cube-back" class="cube" mixin="cube" position="1 0.265 -1" material="color: green"></a-entity> |
| 117 | + <a-entity id= "green-cube-front" class="cube" mixin="cube" position="1 0.265 -0.5" material="color: green"></a-entity> |
| 118 | + <a-entity class="transformer" mixin="transformer" position = "0 1.6 -1" |
| 119 | + material="src:#colortransform" shadow></a-entity> |
| 120 | + <!-- ground collider keeps objets from falling --> |
| 121 | + <a-box id= "ground" ammo-body="type: static" ammo-shape="type: box" width="100" height="0.01" depth="100" visible="false"></a-box> |
| 122 | + <a-link href="../mouse" title="Basic Example" |
| 123 | + ammo-body="type: static" ammo-shape="fit: manual; type: sphere; sphereRadius: 0.25" |
| 124 | + image="#portals-preview" |
| 125 | + onmouseover="this.setAttribute('link', {highlighted: true})" |
| 126 | + onmouseout="this.setAttribute('link', {highlighted: false})" |
| 127 | + position = "0 1.6 0.7" rotation="0 0 0" scale="0.25 0.25 0.25"> |
| 128 | + </a-link> |
| 129 | + </a-scene> |
| 130 | + |
| 131 | + <!-- GitHub Corner. --> |
| 132 | + <a href="https://github.com/wmurphyrd/aframe-super-hands-component" class="github-corner"> |
| 133 | + <svg width="80" height="80" viewBox="0 0 250 250" style="fill:#222; color:#fff; position: absolute; top: 0; border: 0; right: 0;"> |
| 134 | + <path d="M0,0 L115,115 L130,115 L142,142 L250,250 L250,0 Z"></path><path d="M128.3,109.0 C113.8,99.7 119.0,89.6 119.0,89.6 C122.0,82.7 120.5,78.6 120.5,78.6 C119.2,72.0 123.4,76.3 123.4,76.3 C127.3,80.9 125.5,87.3 125.5,87.3 C122.9,97.6 130.6,101.9 134.4,103.2" fill="currentColor" style="transform-origin: 130px 106px;" class="octo-arm"></path><path d="M115.0,115.0 C114.9,115.1 118.7,116.5 119.8,115.4 L133.7,101.6 C136.9,99.2 139.9,98.4 142.2,98.6 C133.8,88.0 127.5,74.4 143.8,58.0 C148.5,53.4 154.0,51.2 159.7,51.0 C160.3,49.4 163.2,43.6 171.4,40.1 C171.4,40.1 176.1,42.5 178.8,56.2 C183.1,58.6 187.2,61.8 190.9,65.4 C194.5,69.0 197.7,73.2 200.1,77.6 C213.8,80.2 216.3,84.9 216.3,84.9 C212.7,93.1 206.9,96.0 205.4,96.6 C205.1,102.4 203.0,107.8 198.3,112.5 C181.9,128.9 168.3,122.5 157.7,114.1 C157.9,116.9 156.7,120.9 152.7,124.9 L141.0,136.5 C139.8,137.7 141.6,141.9 141.8,141.8 Z" fill="currentColor" class="octo-body"></path> |
| 135 | + </svg> |
| 136 | + </a> |
| 137 | + <style>.github-corner:hover .octo-arm{animation:octocat-wave 560ms ease-in-out}@keyframes octocat-wave{0%,100%{transform:rotate(0)}20%,60%{transform:rotate(-25deg)}40%,80%{transform:rotate(10deg)}}@media (max-width:500px){.github-corner:hover .octo-arm{animation:none}.github-corner .octo-arm{animation:octocat-wave 560ms ease-in-out}}</style> |
| 138 | + </body> |
| 139 | +</html> |
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