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The [examples page](https://wmurphyrd.github.io/aframe-super-hands-component/examples/) showcases a variety of configurations and use cases for `super-hands`.
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The [examples page](https://c-frame.github.io/aframe-super-hands-component/examples/) showcases a variety of configurations and use cases for `super-hands`.
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| Example Scene | Description | Target VR Devices |
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| --- | --- | --- |
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|[Hand controllers with physics](https://wmurphyrd.github.io/aframe-super-hands-component/examples/#physics)| Grab, stretch, and drag-drop cubes with simulated physical behavior in roomscale VR | Vive, Rift, Windows MR |
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|[Gaze and laser pointer controls without physics](https://wmurphyrd.github.io/aframe-super-hands-component/examples/#mouse)| Showcase fallback controls used for simpler VR devices and fallback interactivity without physics simulation | Desktop, mobile, cardboard, Gear VR, Daydream, Vive, Rift, Windows MR |
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|[Hand controllers with physics](https://c-frame.github.io/aframe-super-hands-component/examples/#physics)| Grab, stretch, and drag-drop cubes with simulated physical behavior in roomscale VR | Vive, Rift, Windows MR |
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|[Gaze and laser pointer controls without physics](https://c-frame.github.io/aframe-super-hands-component/examples/#mouse)| Showcase fallback controls used for simpler VR devices and fallback interactivity without physics simulation | Desktop, mobile, cardboard, Gear VR, Daydream, Vive, Rift, Windows MR |
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## News
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v3.0.3
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* A-Frame 1.3.0 support confirmation
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v3.0.4
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* A-Frame 1.4.0 support confirmation
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* Updated dependencies and fixed tests and examples
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* No API changes
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v3.0.1
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* A-Frame 1.0.4 support confirmation
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* Updated dependencies and fixed tests
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* No notable changes
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v3.0.0
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* The 'Less is More' update. This package has scope has been narrowed to keep
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it maintainable, increase the frequency of updates, and allow for focus on
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implementing new gestures instead of peripheral components.
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*`progressive-controls` and `a-locomotor` removed from this repo.
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I understand `progressive-controls` was fairly popular, but is has a
with the latest A-Frame which was holding up releases for the entire
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package.
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I intend to refactor it and release it in another library, but you can
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still use the last version by including
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[its source file](https://github.com/wmurphyrd/aframe-super-hands-component/blob/dc1a601b7fa9d606a05ec2d3500f8f141c65c20c/misc_components/progressive-controls.js) in your project.
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