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Fixed image load issue
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package.json

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"tailwind-variants": "^0.2.1",
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"tailwindcss": "^3.4.14",
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"typescript": "^5.6.3"
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}
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},
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"packageManager": "[email protected]+sha512.a6b2f7906b721bba3d67d4aff083df04dad64c399707841b7acf00f6b133b7ac24255f2652fa22ae3534329dc6180534e98d17432037ff6fd140556e2bb3137e"
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}

pages/_meta.json

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{
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"docs": {
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"type": "page",
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"display": "hidden"
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}
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}

pages/docs/_meta.json

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{
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"index": "Introduction",
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"why-poac": "Why Poac"
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"why-poac": "Why Poac?",
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"creating-a-new-project": "Creating a new project"
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}
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pages/docs/guides/_meta.json

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pages/docs/why-poac.mdx

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C++ is often considered to be a complicated language and shunned unconsciously by most people.
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It is thought that it is hard to construct a C++ environment, no definitive package manager, and the strange syntax of build systems such as [CMake](https://cmake.org) make us feel hesitant.
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C++ is often considered a complex language and unconsciously avoided by many. The absence of a definitive package manager and the unfamiliar syntax of build systems like [CMake](https://cmake.org) make it seem difficult to set up a C++ environment, leaving people hesitant.
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By developing a package manager and build system, which have an intuitively easy-to-use interface like [npm](https://www.npmjs.com) and [Cargo](https://github.com/rust-lang/cargo) and make users be able to develop applications and libraries without being aware of [CMake](https://cmake.org), developers will be able to focus on learning C++ without stumbling.
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I also plan to implement integration with many other build systems and package managers so that you can seamlessly switch a development environment.
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To simplify the process and allow users to develop applications and libraries without worrying about [CMake](https://cmake.org), I created a package manager and build system with an intuitive interface, similar to [Cargo](https://github.com/rust-lang/cargo). This allows developers to focus on learning C++ without any hindrances. Additionally, I aim to integrate with other build systems and package managers, providing a seamless transition between development environments.
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### Naming Background
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Poac is originated from `cpp` but also designed to emphasize ease of typing and avoiding the burden being placed on only one hand as Poac will be entered many times as a command.
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The ergonomically optimized name prevents you from leading to tenosynovitis.
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Poac is originated from `cpp` but designed to prioritize ease of typing and reduce strain on one hand as it will be frequently used as a command. Its name is ergonomically optimized to prevent the development of RSI.
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<img width="1230" alt="ergo" src="https://user-images.githubusercontent.com/26405363/169741684-ecb8aaad-2599-45ae-a680-a26f11652132.png" />
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!["ergo"](/docs/ergo.png)
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As I mentioned before, C++ is often avoided being selected for product development; however, I would like to disseminate C++ as a fun language through Poac.
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Amemiya and Mizutani argue that the `/p/` sound gives the brightest and softest impression (157).[^1]
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Accordingly, I believe Poac would likewise provide a bright and soft impression.
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Despite C++ often being overlooked for product development, I believe that Poac can help to promote it as a fun language. Amemiya and Mizutani argue that the sound of `/p/` is associated with a bright and soft impression among Japanese consonants (157)[^1]. In the same way, I believe that Poac's name can convey a similarly positive impression.
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[^1]: Amemiya, T., & Mizutani, S. (2006). On the Basic Affective Dimensions of Japanese Onomatopoeia and the Basic Level of Japanese Phonesthemes. 関西大学社会学部紀要, 37(2), 139–166. https://hdl.handle.net/10112/12311

public/docs/ergo.png

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