Static Reflection Support #1415
nicolasgustafsson
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If you search for "metaprogramming," it looks like there are tentative plans to support static and runtime reflection through metaprogramming facilities. |
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Static Reflection is near-critical in my field of work(Gamedev), for the ability to annotate member variables and automatic serialization. Current c++ engines mostly rely on hacks to get it working(see unreal header tool); scanning through the docs, I do not find a mention of it.
I realize that this is a very complex language feature and other things have much higher priority, so this is a more general question for the far future: Does the Carbon team have an official stance regarding the inclusion of reflection as a language feature?
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