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conways.rb
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187 lines (138 loc) · 2.64 KB
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require "rspec"
require "pry"
class Cell
attr_accessor :state, :neighbours
def initialize(state)
@state = state
@neighbours = []
end
def regenerate
if @state == 1 && @neighbours.reduce(:+) == (2..3)
@state = 1
end
if @state == 0 && @neighbours.reduce(:+) == 3
@state = 1
end
if @state == 1 && @neighbours.reduce(:+) < 2
@state = 0
end
if @state == 1 && @neighbours.reduce(:+) > 3
@state = 0
end
@state
end
end
class Game
attr_accessor :grid,:board,:width,:height
def initialize(width,height)
@width = width
@height = height
@grid = Array.new(width){Array.new(height){rand(2)}}
@board = @grid.map do |row|
row.map do |cell|
cell = Cell.new(cell)
end
end
cell_neighbours
end
def cell_neighbours
line = 0
@board.map do |row|
column = 0
row.map do |cell|
cell.neighbours = []
if line > 0 && column >0
if @board[line-1][column-1].state == 1
cell.neighbours << 1
else
cell.neighbours << 0
end
end
if line > 0
if @board[line-1][column].state == 1
cell.neighbours << 1
else
cell.neighbours << 0
end
end
if line > 0 && column < (@height-1)
if @board[line-1][column+1].state == 1
cell.neighbours << 1
else
cell.neighbours << 0
end
end
if column > 0
if @board[line][column-1].state == 1
cell.neighbours << 1
else
cell.neighbours << 0
end
end
if column < (@height-1)
if @board[line][column+1].state == 1
cell.neighbours << 1
else
cell.neighbours << 0
end
end
if line < (@width-1) && column > 0
if @board[line+1][column-1].state == 1
cell.neighbours << 1
else
cell.neighbours << 0
end
end
if line < (@width-1)
if @board[line+1][column].state == 1
cell.neighbours << 1
else
cell.neighbours << 0
end
end
if line < (@width-1) && column < (@height-1)
if @board[line+1][column+1].state == 1
cell.neighbours << 1
else
cell.neighbours << 0
end
end
column += 1
end
line += 1
end
end
def next_turn
@board.map do |line|
line.map do |cell|
cell.regenerate
end
end
show
end
def show
@board.each do |line|
line.each do |cell|
if cell.state == 1
print "X"
else
print " "
end
end
puts
end
player_choice
end
def player_choice
puts "Continue?"
answer = gets.chomp
if answer == "y"
cell_neighbours
next_turn
else
puts "End!"
end
end
end
game = Game.new(100,100)
game.show