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Can't make it work in WebGL builds #28

@miltoncandelero

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@miltoncandelero

Hello! I tried to use this in the WebGL target with and without the BetterStreamingAssets package and I can't make it work.

I think it is probably because StreamingAssets in web need to be loaded using UnityWebRequest but I don't understand how to use that with the included Converters.

Is there a converter that I can just feed the string containing my csv and it just works? 🤔


Some more info: I don't see any network request to download the assets, The error I am getting is
Failed to find sheet: Constants when trying to run the line Debug.Log(Sheet.Constants.Count);

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