feature request | Analog Trigger #39
Replies: 4 comments
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How does it work, you accelerate faster if the harder you press the trigger? If so, I don't see any variables I could use to pass that info. Maybe it uses some unused memory, I'll look into it |
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Yes, and as far as I know it is only officially supported by a Gamecube controller. |
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So there's a section in HID shared memory which specifically holds states of all gamecube controller triggers. The thing is, that section is read-only. But someone told me there's a very slow way to write to read-only chunks of memory. So maybe it's possible? |
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It would be great if we can use controllers with analog triggers on games support it like Grid Autosports. Looking forward to a solution on this. :) |
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Joycons and Pro controllers no longer have analog triggers. But if you connect a Gamecube controller to the switch, you can use the analog trigger in some games, e.g. Trials Rising & GRID Autosport.
Is it possible to use the analog trigger function on an Xbox360 controller, and/or to emulate a Gamecube controller?
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