Replies: 9 comments
-
|
Difficulties are something that wouldn't add for now, since there is still work to be done to improve the bots. |
Beta Was this translation helpful? Give feedback.
-
Hi Catornot, hope Ur fine. |
Beta Was this translation helpful? Give feedback.
-
script thread SpawnNBots(number)
^ some number of bots. |
Beta Was this translation helpful? Give feedback.
-
I knew that the 32 refers to the Number, thanks. But this wont be the Problem that Bots WHO are spawned by this Command instant do Headshots. That was what I was meaning |
Beta Was this translation helpful? Give feedback.
-
|
that I won't address anytime soon since I have other plans |
Beta Was this translation helpful? Give feedback.
-
|
Alright then.. hopefully u can work out some way to make the bots aim random parts of the enemy instead of just the head.. yesterday i played again and.. a middle ground for now is doubling the pilot's health, so u aint die instantly, unlike i did by "bobby_mcbot" lol.. such a bunch of pun names u got there.. I was playing on "Township" map and, actually one of those lil devils got over the ceiling of the house in the center of the map.. they kinda try to do some advanced movement, double jump here and there.. not wallruning unfortunately, maybe that navmesh u mention can add the wallrunning for them.. i know, kinda scripted but still.. would be matter of tracking plenty variants, like the bots from Battlefield 3 (VU Fun Bots mod). |
Beta Was this translation helpful? Give feedback.
-
|
I've seen that you've been busy making some tweaks and improvements on the mod, or at least that's what ur github activity shows.. dowloaded the last update u made from it 2 days ago and.. I guess ur still working on it coz.. haven't noticed too many changes.. bots are still a bunch of terminators who do headshots only and now i see a bunch of green traces that I guess are the paths from the bots.. but hey, now they climb walls and jump around.. one step at a time i guess.. we'll keep an eye on the progress u make. Btw, does the mod work on any other game mode? I only tried it on "Pilots vs Pilots" once.. but I saw u made some notes about modes like "hardpoint" or "capture the flag". |
Beta Was this translation helpful? Give feedback.
-
|
Yeah, I did add support for Amped Hardpoint, Capture The Flag and HeadHunter. The bots are supposed to have progressively more random aim offsets to reduce hit chance but it's proportional to speed. It might less noticeable when running or even standing which does still have perfect aimbot. I just added a convar to change the base speed with The green lines are in fact paths generated by bots which can be disabled with ci: build |
Beta Was this translation helpful? Give feedback.
-
|
ah yeah, i saw it but didnt know how to tweak it, those numbers from the screencap ur showing me, didnt show up when i tried the mod, only the refresh buttons (the curved arrows).. i guess they're just binaries so u can enable or disable stuff, right? but anyway, thanks for the info.. i'll try the command u mentioned to get rid of those green lines.. also, will try a different mode.. |
Beta Was this translation helpful? Give feedback.

Uh oh!
There was an error while loading. Please reload this page.
Uh oh!
There was an error while loading. Please reload this page.
-
Hey there, it's me again.. I used the commands u gave to the other user (sv cheats and spawnbots) and now the bots spawn all at once and already have names, nice! However, is there a way to change that name list u put in the mod? And also change the bots difficulty.. they're pretty much headshot junkies. This mod only works in "Pilots vs Pilots", right? Coz in "Attrition" the game crashes.
I remember a mod for "CoD World At War" where it happened the same, so I changed their reaction times at least. Can we do something like that in ur mod? Either that or their accuracy rate, and also the names, like I said. Another thing, that random clan tag I get.. that's from ur mod as well?
Beta Was this translation helpful? Give feedback.
All reactions