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Migrate GitHub username from CuddlyBunion341 to cb341 (#10)
* Initial plan * Update GitHub username from CuddlyBunion341 to cb341 Co-authored-by: cb341 <[email protected]> * Update Twitter handle to @cb341 Co-authored-by: cb341 <[email protected]> --------- Co-authored-by: copilot-swe-agent[bot] <[email protected]> Co-authored-by: cb341 <[email protected]>
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astro.config.mjs

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}),
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sitemap()
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],
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site: "https://cuddlybunion341.github.io",
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site: "https://cb341.github.io",
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image: {
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service: sharpImageService(),
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},

src/components/Footer.astro

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<footer role="contentinfo">
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<center>
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<hr />
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<p><small{currentYear} CuddlyBunion341. Licensed under <a href="https://creativecommons.org/licenses/by/4.0/" target="_blank" rel="noopener noreferrer">CC BY 4.0</a>.</small></p>
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<p><small{currentYear} cb341. Licensed under <a href="https://creativecommons.org/licenses/by/4.0/" target="_blank" rel="noopener noreferrer">CC BY 4.0</a>.</small></p>
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<a
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href="https://github.com/CuddlyBunion341"
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href="https://github.com/cb341"
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target="_blank"
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rel="noopener noreferrer"
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aria-label="GitHub profile (opens in new tab)">GitHub</a

src/components/SectionContact.astro

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<nav class="flex flex-wrap gap-4 mt-4" aria-label="Contact methods">
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<a
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href="https://github.com/CuddlyBunion341"
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href="https://github.com/cb341"
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class="flex items-center px-4 py-2 bg-gray-200 text-gray-800 dark:bg-gray-600 dark:text-white rounded hover:bg-gray-300 dark:hover:bg-gray-500 transition-colors"
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target="_blank"
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rel="noopener noreferrer"
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</a>
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<a
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href="https://www.codewars.com/users/CuddlyBunion341"
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href="https://www.codewars.com/users/cb341"
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class="flex items-center px-4 py-2 bg-red-600 text-white rounded hover:bg-red-700 transition-colors"
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target="_blank"
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rel="noopener noreferrer"

src/components/SectionGitHubContributions.astro

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const { data } = await getContributions(
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import.meta.env.PUBLIC_GITHUB_TOKEN,
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"CuddlyBunion341",
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"cb341",
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);
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console.log("data", data);
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src/components/SectionIntro.astro

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<section>
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<div>
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<h2>Hi, I am CuddlyBunion341</h2>
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<h2>Hi, I am cb341</h2>
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<p>
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I am a
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<a
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href="https://github.com/CuddlyBunion341"
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href="https://github.com/cb341"
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target="_blank"
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rel="noopener noreferrer"
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>

src/components/SectionQA.astro

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/>
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<QA
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question="Why CB341?"
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answer="CuddlyBunion341 is the name that was generated on my XBOX 360 back in the day. I liked it and stuck with it."
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answer="cb341 is derived from CuddlyBunion341, a name that was generated on my XBOX 360 back in the day. I liked it and stuck with it."
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/>
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<QA
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question="Why no Instagram or Facebook?"

src/content/blog/bevy-multiplayer.md

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The multiplayer demo project demonstrates the intricate planning and attention to detail needed to synchronize player attributes between the client and server. This showcases the complexity of creating a seamless multiplayer experience at a lower level.
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For more detailed code, visit the MIT-Licensed [GitHub repository](https://github.com/CuddlyBunion341/bevy-multiplayer).
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For more detailed code, visit the MIT-Licensed [GitHub repository](https://github.com/cb341/bevy-multiplayer).

src/content/blog/exploring-rust.md

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At Renuo, we love Ruby. It's simple, elegant, and powerful. But let's be honest, Ruby isn't the fastest language out there.
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Over the last couple of months, I've been exploring low-level programming, hoping to bridge the gap between the high-level world of Ruby and the lower-level world of systems programming. To do this, I started working on my first Rust project: a blazingly fast voxel "game" called [rsmc](https://github.com/CuddlyBunion341/rsmc). It features a terrain generator, meshing, a scalable client-server architecture, and custom serialized messages for high-speed communication. This project has been my playground for learning Rust, and in this post, I'll share some of the lessons I've learned along the way.
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Over the last couple of months, I've been exploring low-level programming, hoping to bridge the gap between the high-level world of Ruby and the lower-level world of systems programming. To do this, I started working on my first Rust project: a blazingly fast voxel "game" called [rsmc](https://github.com/cb341/rsmc). It features a terrain generator, meshing, a scalable client-server architecture, and custom serialized messages for high-speed communication. This project has been my playground for learning Rust, and in this post, I'll share some of the lessons I've learned along the way.
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![Early stage of development in RSMC. Renet visualiser for simultanous client/server connections.](../../assets/blog/rsmc-early-development.webp)
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- **Systems:** Keep them small and focused on one task. This way they are easier to test and extend.
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- **Plugins:** Encapsulate resources, systems, and components into distinguishable modules.
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- **Events:** Use events to the fullest extent to decouple systems and keep code modular.
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- **States:** Run systems only when they are relevant (e.g., Menu, Playing). This helps with UI and logic separation. In particular this PR: [#32](https://github.com/CuddlyBunion341/rsmc/pull/32)
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- **States:** Run systems only when they are relevant (e.g., Menu, Playing). This helps with UI and logic separation. In particular this PR: [#32](https://github.com/cb341/rsmc/pull/32)
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Bevy makes structuring a game engine intuitive, and its Rust-first approach ensures safety and performance while keeping things flexible. If you're interested in learning more about the ECS approach to game development, I wrote a blog article about planning an ECS: [Multiplayer in Rust Using Renet and Bevy](https://dev.to/renuo/multiplayer-in-rust-using-renet-and-bevy-17p6).
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Rust's macros are like Ruby's metaprogramming but more structured and powerful. They help eliminate boilerplate while maintaining type safety.
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Here's a macro I used to [define blocks](https://github.com/CuddlyBunion341/rsmc/blob/main/src/client/terrain/util/blocks.rs) in my project:
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Here's a macro I used to [define blocks](https://github.com/cb341/rsmc/blob/main/src/client/terrain/util/blocks.rs) in my project:
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```rust
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macro_rules! add_block {

src/content/blog/hotwire-outside-rails.md

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- Random username generation
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- Real-time user list
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The GitHub Repository for this project can be found here: [https://github.com/CuddlyBunion341/bunjs-turbo-demo](https://github.com/CuddlyBunion341/bunjs-turbo-demo "https://github.com/CuddlyBunion341/bunjs-turbo-demo")
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The GitHub Repository for this project can be found here: [https://github.com/cb341/bunjs-turbo-demo](https://github.com/cb341/bunjs-turbo-demo "https://github.com/cb341/bunjs-turbo-demo")

src/content/blog/tmux.md

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- Screen recorder: [CleanShotX](https://cleanshot.com/)
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- Keystroke recorder: [KeyCastr](https://github.com/keycastr/keycastr)
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- Terminal Emulator: [Alacritty](https://github.com/alacritty/alacritty)
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- Other configuration: [My Dotfiles](https://github.com/CuddlyBunion341/dotfiles)
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- Other configuration: [My Dotfiles](https://github.com/cb341/dotfiles)

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