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[BOTW] Make order of options more consistent (#652)
Thanks @lunatic-gh!
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-17
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2 files changed

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src/BreathOfTheWild/Enhancements/rules.txt

Lines changed: 13 additions & 13 deletions
Original file line numberDiff line numberDiff line change
@@ -126,14 +126,14 @@ $preset:int = 0
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# Depth of Field
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[Preset]
129-
name = Enabled
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name = Disabled (no performance gain)
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category = Depth Of Field
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default = 1
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$disableDOF:int = 1
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[Preset]
134-
name = Disabled (no performance gain)
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name = Enabled
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category = Depth Of Field
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$disableDOF:int = 1
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default = 1
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# Enhanced Reflections
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@@ -187,30 +187,30 @@ $sampleCount:int = 64
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# Anisotropic Filtering
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[Preset]
190-
name = Extreme (16x)
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name = Low (1x)
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category = Anisotropic Filtering
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$anisotropy = 16
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$anisotropy = 1
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[Preset]
195-
name = Ultra (8x, Default)
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name = Medium (2x)
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category = Anisotropic Filtering
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default = 1
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$anisotropy = 8
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$anisotropy = 2
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[Preset]
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name = High (4x)
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category = Anisotropic Filtering
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$anisotropy = 4
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[Preset]
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name = Medium (2x)
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name = Ultra (8x, Default)
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category = Anisotropic Filtering
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$anisotropy = 2
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default = 1
208+
$anisotropy = 8
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210210
[Preset]
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name = Low (1x)
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name = Extreme (16x)
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category = Anisotropic Filtering
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$anisotropy = 1
213+
$anisotropy = 16
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[TextureRedefine]

src/BreathOfTheWild/Graphics/rules.txt

Lines changed: 4 additions & 4 deletions
Original file line numberDiff line numberDiff line change
@@ -509,19 +509,19 @@ $ultrawideHUDMode:int = 0
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# Anti-Aliasing
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[Preset]
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name = Normal FXAA (Default)
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name = None
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category = Anti-Aliasing
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default = 1
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$fxaa:int = 0
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[Preset]
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name = NVIDIA FXAA
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category = Anti-Aliasing
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$fxaa:int = 2
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[Preset]
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name = None
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name = Normal FXAA (Default)
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category = Anti-Aliasing
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$fxaa:int = 0
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default = 1
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# Shadow Graphics Pack
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