|
| 1 | +[Definition] |
| 2 | +titleIds = 000500001010b500,000500001010f400 |
| 3 | +name = Resolution |
| 4 | +path = "Transformers Prime/Graphics/Resolution" |
| 5 | +description = Changes the resolution of the game. |
| 6 | +version = 4 |
| 7 | + |
| 8 | +[Preset] |
| 9 | +name = 1280x720 (Default) |
| 10 | +$width = 1280 |
| 11 | +$height = 720 |
| 12 | +$gameWidth = 1280 |
| 13 | +$gameHeight = 720 |
| 14 | + |
| 15 | +# Performance |
| 16 | + |
| 17 | +[Preset] |
| 18 | +name = 640x360 |
| 19 | +$width = 640 |
| 20 | +$height = 360 |
| 21 | +$gameWidth = 1280 |
| 22 | +$gameHeight = 720 |
| 23 | + |
| 24 | +[Preset] |
| 25 | +name = 960x540 |
| 26 | +$width = 960 |
| 27 | +$height = 540 |
| 28 | +$gameWidth = 1280 |
| 29 | +$gameHeight = 720 |
| 30 | + |
| 31 | +# Common HD Resolutions |
| 32 | + |
| 33 | +[Preset] |
| 34 | +name = 1600x900 |
| 35 | +$width = 1600 |
| 36 | +$height = 900 |
| 37 | +$gameWidth = 1280 |
| 38 | +$gameHeight = 720 |
| 39 | + |
| 40 | +[Preset] |
| 41 | +name = 1920x1080 |
| 42 | +$width = 1920 |
| 43 | +$height = 1080 |
| 44 | +$gameWidth = 1280 |
| 45 | +$gameHeight = 720 |
| 46 | + |
| 47 | +[Preset] |
| 48 | +name = 2560x1440 |
| 49 | +$width = 2560 |
| 50 | +$height = 1440 |
| 51 | +$gameWidth = 1280 |
| 52 | +$gameHeight = 720 |
| 53 | + |
| 54 | +[Preset] |
| 55 | +name = 3200x1800 |
| 56 | +$width = 3200 |
| 57 | +$height = 1800 |
| 58 | +$gameWidth = 1280 |
| 59 | +$gameHeight = 720 |
| 60 | + |
| 61 | +[Preset] |
| 62 | +name = 3840x2160 |
| 63 | +$width = 3840 |
| 64 | +$height = 2160 |
| 65 | +$gameWidth = 1280 |
| 66 | +$gameHeight = 720 |
| 67 | + |
| 68 | +[Preset] |
| 69 | +name = 5120x2880 |
| 70 | +$width = 5120 |
| 71 | +$height = 2880 |
| 72 | +$gameWidth = 1280 |
| 73 | +$gameHeight = 720 |
| 74 | + |
| 75 | +[Preset] |
| 76 | +name = 7680x4320 |
| 77 | +$width = 7680 |
| 78 | +$height = 4320 |
| 79 | +$gameWidth = 1280 |
| 80 | +$gameHeight = 720 |
| 81 | + |
| 82 | +[TextureRedefine] # Game Resolution |
| 83 | +width = 1280 |
| 84 | +height = 720 |
| 85 | +tileModesExcluded = 0x001 |
| 86 | +overwriteWidth = ($width/$gameWidth) * 1280 |
| 87 | +overwriteHeight = ($height/$gameHeight) * 720 |
| 88 | + |
| 89 | +[TextureRedefine] |
| 90 | +width = 640 |
| 91 | +height = 368 |
| 92 | +overwriteWidth = ($width/$gameWidth) * 640 |
| 93 | +overwriteHeight = ($height/$gameHeight) * 368 |
| 94 | + |
| 95 | +[TextureRedefine] |
| 96 | +width = 640 |
| 97 | +height = 360 |
| 98 | +tileModesExcluded = 0x001 |
| 99 | +overwriteWidth = ($width/$gameWidth) * 640 |
| 100 | +overwriteHeight = ($height/$gameHeight) * 360 |
| 101 | + |
| 102 | +[TextureRedefine] # Depth of Field Pass |
| 103 | +width = 320 |
| 104 | +height = 192 |
| 105 | +overwriteWidth = ($width/$gameWidth) * 320 |
| 106 | +overwriteHeight = ($height/$gameHeight) * 192 |
| 107 | + |
| 108 | +[TextureRedefine] # Depth of Field Pass |
| 109 | +width = 320 |
| 110 | +height = 180 |
| 111 | +overwriteWidth = ($width/$gameWidth) * 320 |
| 112 | +overwriteHeight = ($height/$gameHeight) * 180 |
| 113 | + |
| 114 | +[TextureRedefine] |
| 115 | +width = 160 |
| 116 | +height = 96 |
| 117 | +overwriteWidth = ($width/$gameWidth) * 160 |
| 118 | +overwriteHeight = ($height/$gameHeight) * 96 |
| 119 | + |
| 120 | +[TextureRedefine] |
| 121 | +width = 160 |
| 122 | +height = 90 |
| 123 | +overwriteWidth = ($width/$gameWidth) * 160 |
| 124 | +overwriteHeight = ($height/$gameHeight) * 90 |
| 125 | + |
| 126 | +[TextureRedefine] |
| 127 | +width = 90 |
| 128 | +height = 48 |
| 129 | +overwriteWidth = ($width/$gameWidth) * 90 |
| 130 | +overwriteHeight = ($height/$gameHeight) * 48 |
| 131 | + |
| 132 | +[TextureRedefine] |
| 133 | +width = 80 |
| 134 | +height = 45 |
| 135 | +overwriteWidth = ($width/$gameWidth) * 80 |
| 136 | +overwriteHeight = ($height/$gameHeight) * 45 |
| 137 | + |
| 138 | +[TextureRedefine] # Gamepad Resolution |
| 139 | +width = 864 |
| 140 | +height = 480 |
| 141 | +overwriteWidth = ($width/$gameWidth) * 864 |
| 142 | +overwriteHeight = ($height/$gameHeight) * 480 |
| 143 | + |
| 144 | +[TextureRedefine] # Gamepad Resolution |
| 145 | +width = 854 |
| 146 | +height = 480 |
| 147 | +overwriteWidth = ($width/$gameWidth) * 854 |
| 148 | +overwriteHeight = ($height/$gameHeight) * 480 |
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