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Description
Some resolution graphic packs (such as the NSMBU one) allow setting the gamepad resolution independently from the TV resolution. The resolution graphic pack for Color Splash doesn't have that feature, and instead seems to set the gamepad resolution proportionally from the TV resolution. Paper Mario: Color Splash is a game that I much prefer emulating entirely from the gamepad, because the game's gamepad mode is the only way to have a seamless single-screen experience. Since the current resolution graphic pack seems to set the gamepad resolution proportionally to the TV resolution, the only way to get the game rendering at a high enough resolution on the gamepad is to overshoot the TV resolution, which I assume isn't great for performance, and also isn't great because it's not clear what option to pick to have a given desired resolution on the gamepad. So it'd be nice if something could be done about this.