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Copy file name to clipboardExpand all lines: README.md
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@@ -72,6 +72,7 @@ I’m pleased to note that many of the features and improvements below are compl
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- Anti-Fingerprint
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- TridentESP
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- MobSearch
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- Outreach
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- Redstone, Bed, Sign & Workstation ESP
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- SignFramePassThrough (I didn't know something like this existed as a mod already)
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- Custom Waypoint System (Not a new idea, but unique in design and functionality)
@@ -332,7 +333,7 @@ I did not, nor could I copy their code directly as most are Meteor based mods. S
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- Pick: reject (drop) everything except the selected types (only selected types will be picked up).
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- Reject: reject the selected types and drop them.
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- Trace Selected Items: toggles tracing for selected types (uses ItemESP world render pass to draw rainbow tracer lines and ESP boxes).
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- Works independantly of ItemESP
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- Works independently of ItemESP
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- Adjustable distance for item detection.
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- Adjustable font scale setting (scales text and popup icon size).
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- Adjustable Popup HUD display offset X/Y
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### SpearAssist
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- Boost Modes:
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- Dash - While charging with your right click you can boost yourself forward a specific distance with your left click creating a velocity based attack.
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- Hold - While charging you are constantly boosting forward whenever you press the left click.
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- Your player can optionally stay grounded when boosting as to avoid flying off into the distance on each attack.
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- Allow reverse toggle lets you hold S/back while attacking to flip boosts so they launch you backward instead.
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- Highlighting: You can highlight near and far entities within your attack range. Near meaning the distance you can jab at them and far the distance you can charge at them. Default set to 7 for near and 8.5 blocks for far.
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- Your charge is automatically and constantly resumed (no cooldown) so you can forever hold right click. It will be noisy but even if the spear is pointed down you will still be able to attack.
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- You can optionally allow aim assist to work whilst holding right click.
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- Auto Attack, your jab attack will continue to auto hit once the cooldown has expired so long as you're hitting an entity.
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- Designed for elytra-free ground PvP/PvE, though may be even more interesting with one.
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### SpearAssist
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- Boost Modes:
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- Dash - While charging with your right click you can boost yourself forward a specific distance with your left click creating a velocity based attack.
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+
- Hold - While charging you are constantly boosting forward whenever you press the left click.
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+
- Your player can optionally stay grounded when boosting as to avoid flying off into the distance on each attack.
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+
- Allow reverse toggle lets you hold S/back while attacking to flip boosts so they launch you backward instead.
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+
- Highlighting: You can highlight near and far entities within your attack range. Near meaning the distance you can jab at them and far the distance you can charge at them. Default set to 7 for near and 8.5 blocks for far.
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+
- Your charge is automatically and constantly resumed (no cooldown) so you can forever hold right click. It will be noisy but even if the spear is pointed down you will still be able to attack.
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+
- You can optionally allow aim assist to work whilst holding right click.
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+
- Auto Attack, your jab attack will continue to auto hit once the cooldown has expired so long as you're hitting an entity.
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- Designed for elytra-free ground PvP/PvE, though may be even more interesting with one.
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### Custom Command Prefixes
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- In the Wurst Options menu you can now change your command prefix
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