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README.md

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@@ -24,31 +24,72 @@ All credit for the original client goes to Wurst‑Imperium and its contributors
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## What’s new in this fork
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### New hacks
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- MobSearch
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### MobSearch
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- Search mobs by fuzzy name/ID or exact type (e.g., `minecraft:zombie` or `zombie`).
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- Multi-term queries: separate with commas (e.g., `skeleton, zombie`).
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- Rendering: Boxes, Lines, or Both. Rainbow or fixed color (default red). Box size configurable.
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- BedESP
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### BedESP
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- Finds all bed types.
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- Chunk-based scanning with configurable color and Box/Line style.
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- Rendering: Boxes, Lines, or Both in a fixed color.
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- SignESP
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### SignESP
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- Finds all sign types/materials.
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- Option: Include Frames (item frames + glow item frames) with a separate color.
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- Style + color + area; empty/zero-size shapes are ignored for stability.
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- Rendering: Boxes, Lines, or Both in a fixed color.
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- WorkstationESP
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### WorkstationESP
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- Highlights: Crafting Table, Smithing Table, Anvil (all states), Grindstone, Enchanting Table, Cartography Table, Stonecutter, Loom, Furnace, Blast Furnace, Smoker, Campfire, Soul Campfire, Brewing Stand, Cauldron, Barrel, Composter, Lectern, Fletching Table, Beacon.
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- Style + color + area.
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- Per-block toggles and per-block colors. Defaults: all enabled; each uses the main/default color unless overridden.
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- Rendering: Boxes, Lines, or Both in a fixed color.
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- RedstoneESP
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### RedstoneESP
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- Highlights: Redstone Torch/Block, Lever, Tripwire Hook, Target Block, Dust, Repeater, Comparator, Observer, Daylight Detector, Sculk Sensor (+ Calibrated), Pistons (regular/sticky), Dispenser, Dropper, Hopper, Trapped Chest, Note Block, Jukebox, Bell, Lectern (redstone), Powered/Detector/Activator Rails.
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- Buttons and Pressure Plates are grouped:
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- Include buttons + Buttons color (matches all button variants)
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- Include pressure plates + Pressure plates color (matches all plate variants)
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- Style + color + area.
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- Rendering: Boxes, Lines, or Both in a fixed color.
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### Waypoints
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Create and save waypoints and automatically save and or display in chat the location of your death.
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- Opening the manager
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- Default keybind: apostrophe ('). This triggers the command `.waypoints`.
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- Creating and editing
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- The editor shows name, coordinates (X/Y/Z), dimension, icon, visibility, lines on/off, and color.
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- Copy coordinates: In the manager list, each waypoint row includes a Copy button that places `x, y, z` on the clipboard.
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- Opposite: Default OFF. When ON (and applicable), the editor shows a hint below the toggle: “Opposite shows in … at (x, y, z)”. This converts Overworld <-> Nether using the usual 8× rule. (Opposite has no effect in the End.)
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- Rendering behavior
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- Constant-size labels: Waypoint name and distance are rendered at a configurable and fixed on‑screen size
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- Per‑waypoint “lines” toggle: Draws tracer + box around the target block when enabled.
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- Death waypoints: Optional automatic waypoints on death. You can toggle creating death waypoints, toggle whether they have lines, and choose their color. There’s also a setting to prune older death waypoints.
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- Manager list
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- Remove and edit existing waypoints easily
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- Storage
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- Waypoints are stored per world/server under `wurst/waypoints/<worldId>.json` where `<worldId>` is the server address (or `singleplayer`).
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### Breadcrumbs
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A line follows you wherever you go, useful for tracing back your path.
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- Settings
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- Color
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- Max sections (how many points are kept)
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- Section length (distance before a new point is added)
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- Line thickness
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### LogoutSpots
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Visualizes where players logged out.
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- How it works
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- The hack snapshots the current player list and compares it each tick. If an entry disappears, a logout spot is recorded at that player’s last known position (bounding box).
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- Spots for players who rejoin are removed automatically.
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- Rendering
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- Draws solid boxes (sides) plus an outline around each recorded spot.
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- Optional tracers from your camera to each spot’s center.
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- On‑screen labels with the player’s name (and adjustable name scale).
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- Settings
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- Side color (box fill)
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- Line color (outline + tracers)
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- Name scale
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- Show tracers (on/off)
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### Search improvements
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- Keyword field accepts plain-text terms (e.g., `diamond`). Falls back to the block picker when empty.
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### Notes
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- Scanning only includes chunks the server has sent. Larger radii work best in singleplayer or on servers with higher view distance.
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### Waypoints (overhaul)
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Waypoints received a usability pass and rendering upgrades.
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- Opening the manager
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- Default keybind: apostrophe ('). This triggers the command `.waypoints`.
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- You can also run the command `.waypoints` in chat or bind it yourself.
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- Creating and editing
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- The editor shows name, coordinates (X/Y/Z), dimension, icon, visibility, lines on/off, and color.
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- Color picker: Pick any color, click Done, and the editor immediately reflects the new color (button text + preview square). Press Save to persist the waypoint.
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- Copy coordinates: In the manager list, each waypoint row includes a Copy button that places `x, y, z` on the clipboard.
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- Opposite: Default OFF. When ON (and applicable), the editor shows a hint below the toggle: “Opposite shows in … at (x, y, z)”. This converts Overworld <-> Nether using the usual 8× rule. (Opposite has no effect in the End.)
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- Rendering behavior
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- Constant-size labels: Waypoint name and distance are rendered at a fixed on‑screen size (configurable via “Label scale”), with a constant pixel gap between the two lines. This prevents drifting/squeezing as you move.
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- Max label scale is 15.
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- Per‑waypoint “lines” toggle: Draws tracer + box around the target block when enabled.
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- Death waypoints: Optional automatic waypoints on death. You can toggle creating death waypoints, toggle whether they have lines, and choose their color. There’s also a setting to prune older death waypoints.
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- Manager list quality-of-life
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- Color swatch: Each saved waypoint shows a small color box for quick identification.
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- Show/Hide and Delete refresh in place (no stacked screens), so Back only needs to be pressed once.
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- Storage
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- Waypoints are stored per world/server under `wurst/waypoints/<worldId>.json` where `<worldId>` is the server address (or `singleplayer`).
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### Breadcrumbs (rendering improvement)
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Breadcrumbs now uses a single, true thick line.
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- Previous versions simulated thickness by drawing multiple offset lines. This fork switches to a custom line‑strip width for a cleaner, more stable trail with less overdraw.
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- Settings
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- Color
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- Max sections (how many points are kept)
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- Section length (distance before a new point is added)
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- Line thickness (applied as a real line width)
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### LogoutSpots (new)
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Visualizes where players logged out.
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- How it works
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- The hack snapshots the current player list and compares it each tick. If an entry disappears, a logout spot is recorded at that player’s last known position (bounding box).
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- Spots for players who rejoin are removed automatically.
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- Rendering
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- Draws solid boxes (sides) plus an outline around each recorded spot.
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- Optional tracers from your camera to each spot’s center.
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- On‑screen labels with the player’s name (and adjustable name scale).
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- Settings
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- Side color (box fill)
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- Line color (outline + tracers)
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- Name scale
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- Show tracers (on/off)
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## License
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This code is licensed under the GNU General Public License v3.

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