Wurst Client v7.50.12 (MC1.21.8) - Modified by CevAPI
Relationship to upstream
This project is a friendly, independent fork of Wurst 7. I originally proposed these features upstream and the maintainers kindly declined, so IΓÇÖmI’m keeping them in a separate fork. IΓÇÖllI’ll continue to maintain these additions and periodically re-base/sync with the upstream project.
All credit for the original client goes to Wurst-Imperium and its contributors. This fork is not affiliated with or endorsed by Wurst-Imperium. This fork maintains the original GPLv3 licensing.
WhatΓÇÖsWhat’s new in this fork
MobSearch
Search mobs by fuzzy name/ID or exact type (e.g., minecraft:zombie or zombie). Added list mode with visual list of mobs. Multi-term queries: comma-separated (e.g., skeleton, zombie). Rendering: Boxes, Lines, or Both. Rainbow or fixed color. Box size configurable.
BedESP
Finds all bed types. Chunk-based scanning with configurable color and Box/Line style. Rendering: Boxes, Lines, or Both in a fixed color.
SignESP
Finds all sign types/materials. Option: include frames (item frames + glow item frames) with a separate color. Rendering: Boxes, Lines, or Both in a fixed color.
WorkstationESP
Highlights crafting/workstation blocks: Crafting Table, Smithing Table, Anvil, Grindstone, Enchanting Table, Cartography Table, Stonecutter, Loom, Furnace, Blast Furnace, Smoker, Campfire, Soul Campfire, Brewing Stand, Cauldron, Barrel, Composter, Lectern, Fletching Table, Beacon. Per-block toggles and colors. Defaults: all enabled. Rendering: Boxes, Lines, or Both in a fixed color.
RedstoneESP
Highlights redstone components: Torch/Block, Lever, Tripwire Hook, Target Block, Dust, Repeater, Comparator, Observer, Daylight Detector, Skulk Sensor (+ Calibrated), Pistons, Dispenser, Dropper, Hopper, Trapped Chest, Note Block, Jukebox, Bell, Lectern (redstone), Powered/Detector/Activator Rails. Buttons and pressure plates are grouped with individual toggles + colors. Rendering: Boxes, Lines, or Both in a fixed color.
TridentESP
Highlights thrown tridents, plus held tridents by players/mobs. Color distinctions: your tridents, other players, mobs. Rendering: Boxes, Lines, or Both. Box size: Accurate or Fancy. Colors: fixed, rainbow, or by owner type. Toggles for held-trident highlights.
LavaWaterESP
Highlights lava and water blocks (source and flowing) with boxes and or traces. Per type toggles, color and transparency sliders. Render cap and adjustable chunk radius to keep FPS down and the view unobstructive.
Waypoints
Create and save waypoints, with optional automatic death waypoints for all players. Manager UI (.waypoints or apostrophe key). Compass overlay: Show a bar at the top of the screen that shows the waypoint icons in your field of view Shows names of waypoints you're facing Adjustable position and transparency Moves out of the way of boss/town bars Optional display of player co-ordinates Shows death position Coordinates overlay: Show your direction and current XYZ position above the compass overlay Preset icons Features: name, co-ordinates, dimension, icon, visibility, lines, color, copy button, opposite co-ordinates (nether), death pruning. Constant-size labels and optional tracers. Stored per world/server under wurst/waypoints/<worldId>.json. Xaero's Minimap integration, allows exporting and importing of waypoint data. Adjustable Tri-state Beacon Mode on waypoints (On/Off/ESP) that matches the waypoint's color.
Breadcrumbs
Leaves a line trail behind you (toggle-able/pause-able). Trail can be infinitely long Settings: color, max sections, section length, thickness.
LogoutSpots
Records where players log out. Removes spots when they rejoin. Rendering: solid box + outline, optional tracers, name labels with adjustable scale. Settings: side color, line color, name scale, tracers toggle.
AutoDisenchant
Feeds items from your inventory (and or hotbar) that can be disenchanted into the grindstone automatically.
ItemESP (Expanded)
Highlights dropped, equipped, and framed items with powerful filters and customization.
Base highlighting: all dropped items with configurable base color. Special filters: List, Item ID, or Query (multi-term keywords). Special colors & styles: fixed or rainbow, outline-only, lines-only-for-special. Equipped specials: highlight items held or worn by players/mobs (not yourself). Item frames: highlight frames if the contained item matches special criteria. Keyword matching: supports base ID, translation key, and display name (works with renamed/NBT/plugin-modified items). Multi-term queries: comma-separated (e.g., head, axe). Rendering: boxes with fill + outline; tracers use special color (or base color). Robust parsing: lists accept unknown entries as keywords (safe parsing via Identifier.tryParse).
Examples:
Highlight skulls → ΓåÆ Item ID: minecraft:player_head, special color: magenta, outline-only ON.
Highlight talismans (non-standard item) → ΓåÆ Query: talisman, special color: rainbow, highlight frames ON, lines-only-for-special ON.
List UI (Search, MobSearch, ItemESP, Xray etc) Improvements
Able to specifically enter and save keywords into the list (Great for custom items on modded servers). Able to clear the entire list with a single button
ClickGUI Improvements
Accidentally typing in ClickGUI just continues what you typed in the Navigator typing in ClickGUI just continues what you typed in the Navigator Favorites category, middle click a hack for it to be added to Favorites. Middle click when within Favorites to remove it.
Search Improvements
Keyword queries supported; falls back to picker when empty. List mode with visual item list. Multi-term queries: comma-separated (e.g., ore, ancient). Rendering: Boxes, Lines, or Both. Tracers cancel view-bobbing. Fixed/rainbow line colors. New minimum search to 100 results. Replaced full-sort approach to bounded max-heap (PriorityQueue) that keeps the closest N matches. This avoids sorting entire result and keeps search as fast as X-Ray. Safer rescans and better crash handling.
X-Ray Improvements
Added ESP (Highlight Corners and or Fill Blocks) Uses cached positions for speed Optional transparency slider for ESP Multi-term queries: comma-separated (e.g., diamond, ancient). Opacity, block type changes and 'only show exposed' apply live without toggling. New minimum search to 100 blocks.
Nuker Improvements
Auto toggle AutoTool option (If it wasn't on already, it will be enabled when using Nuker then turned off with Nuker)
AutoSteal Improvements
Toggle 'Steal/Store Same' to move items that match the same ones in the players inventory or chest. Bind-able to a key.
BaseFinder Improvements
Updated natural blocks list to latest versions.
MobESP Improvements
Added rainbow/fixed color options for boxes/lines. Added octahedron shapes and set it as the new default. Added box color fill option
Portal ESP Improvement
Radius changes reset scan instantly.
Larger Scan Radius
Extended up to 65× ù6565 chunks for all chunk-based features.
Sticky Area (New Option)
Added to chunk-based ESPs (Search, Portal ESP, BedESP, SignESP, WorkstationESP, RedstoneESP, ChestESP).
Keeps results anchored as you move. Default OFF.
Unsafe Chat Toast
Optional; toggle via NoChatReports or Wurst Options.
Removed Wurst Logo
Removed from UI and Options.
Replace Taco with Neco
Replaced Taco icon with dancing Neco-Arc.
Usability
Right-click Area setting resets it to default.
Stability
Fixed crashes on empty/zero-size shapes.
Search tracers now use block centers as fallback.
SignESP skips zero-size entries safely.
Notes
Scanning only includes server-loaded chunks. Larger radii work best in single-player or on high view distance servers.
License
This code is licensed under the GNU General Public License v3.
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