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2 | 2 |
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3 | 3 |  |
4 | 4 |
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5 | | -- **Original Repo:** https://github.com/Wurst-Imperium/Wurst7 |
6 | | - |
7 | | -- **Downloads:** [https://www.wurstclient.net/download/](https://go.wimods.net/from/github.com/Wurst-Imperium/Wurst7?to=https%3A%2F%2Fwww.wurstclient.net%2Fdownload%2F%3Futm_source%3DGitHub%26utm_medium%3DWurst7%2Brepo) |
8 | | - |
9 | | -- **Installation guide:** [https://www.wurstclient.net/tutorials/how-to-install/](https://go.wimods.net/from/github.com/Wurst-Imperium/Wurst7?to=https%3A%2F%2Fwww.wurstclient.net%2Ftutorials%2Fhow-to-install%2F%3Futm_source%3DGitHub%26utm_medium%3DWurst7%2Brepo) |
10 | | - |
11 | | -- **Feature list:** [https://www.wurstclient.net/](https://go.wimods.net/from/github.com/Wurst-Imperium/Wurst7?to=https%3A%2F%2Fwww.wurstclient.net%2F%3Futm_source%3DGitHub%26utm_medium%3DWurst7%2Brepo) |
12 | | - |
13 | | -- **Wiki:** [https://wurst.wiki/](https://go.wimods.net/from/github.com/Wurst-Imperium/Wurst7?to=https%3A%2F%2Fwurst.wiki%2F%3Futm_source%3DGitHub%26utm_medium%3DWurst7%2Brepo) |
| 5 | +- Original Repo: https://github.com/Wurst-Imperium/Wurst7 |
| 6 | +- Downloads: [https://www.wurstclient.net/download/](https://go.wimods.net/from/github.com/Wurst-Imperium/Wurst7?to=https%3A%2F%2Fwww.wurstclient.net%2Fdownload%2F%3Futm_source%3DGitHub%26utm_medium%3DWurst7%2Brepo) |
| 7 | +- Installation guide: [https://www.wurstclient.net/tutorials/how-to-install/](https://go.wimods.net/from/github.com/Wurst-Imperium/Wurst7?to=https%3A%2F%2Fwww.wurstclient.net%2Ftutorials%2Fhow-to-install%2F%3Futm_source%3DGitHub%26utm_medium%3DWurst7%2Brepo) |
| 8 | +- Feature list: [https://www.wurstclient.net/](https://go.wimods.net/from/github.com/Wurst-Imperium/Wurst7?to=https%3A%2F%2Fwww.wurstclient.net%2F%3Futm_source%3DGitHub%26utm_medium%3DWurst7%2Brepo) |
| 9 | +- Wiki: [https://wurst.wiki/](https://go.wimods.net/from/github.com/Wurst-Imperium/Wurst7?to=https%3A%2F%2Fwurst.wiki%2F%3Futm_source%3DGitHub%26utm_medium%3DWurst7%2Brepo) |
14 | 10 |
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15 | 11 | ## Relationship to upstream |
16 | 12 |
|
17 | 13 | This project is a friendly, independent fork of Wurst 7. I originally proposed these features upstream and the maintainers kindly declined, so I’m keeping them in a separate fork. I’ll continue to maintain these additions and periodically rebase/sync with the upstream project. |
18 | 14 |
|
19 | | -- Upstream repository: https://github.com/Wurst-Imperium/Wurst7 |
20 | | -- This fork: https://github.com/cev-api/Wurst7-CevAPI |
21 | | -- Status: actively maintained and rebased as upstream evolves |
| 15 | +- Upstream repository: https://github.com/Wurst-Imperium/Wurst7 |
| 16 | +- This fork: https://github.com/cev-api/Wurst7-CevAPI |
| 17 | +- Status: actively maintained and rebased as upstream evolves |
| 18 | + |
| 19 | +All credit for the original client goes to Wurst-Imperium and its contributors. This fork is not affiliated with or endorsed by Wurst-Imperium. This fork maintains the original GPLv3 licensing. |
22 | 20 |
|
23 | | -All credit for the original client goes to Wurst‑Imperium and its contributors. This fork is not affiliated with or endorsed by Wurst‑Imperium. This fork maintains the original GPLv3 licensing. |
| 21 | +--- |
24 | 22 |
|
25 | 23 | ## What’s new in this fork |
26 | 24 |
|
27 | 25 | ### MobSearch |
28 | | - - Search mobs by fuzzy name/ID or exact type (e.g., `minecraft:zombie` or `zombie`). |
29 | | - - Added list mode (with mode switcher) with visual list of mobs to search for. |
30 | | - - Multi-term queries: separate with commas (e.g., `skeleton, zombie`). |
31 | | - - Rendering: Boxes, Lines, or Both. Rainbow or fixed color (default red). Box size configurable. |
| 26 | +- Search mobs by fuzzy name/ID or exact type (e.g., `minecraft:zombie` or `zombie`). |
| 27 | +- Added list mode with visual list of mobs. |
| 28 | +- Multi-term queries: comma-separated (e.g., `skeleton, zombie`). |
| 29 | +- Rendering: Boxes, Lines, or Both. Rainbow or fixed color. Box size configurable. |
32 | 30 |
|
33 | 31 | ### BedESP |
34 | | - - Finds all bed types. |
35 | | - - Chunk-based scanning with configurable color and Box/Line style. |
36 | | - - Rendering: Boxes, Lines, or Both in a fixed color. |
| 32 | +- Finds all bed types. |
| 33 | +- Chunk-based scanning with configurable color and Box/Line style. |
| 34 | +- Rendering: Boxes, Lines, or Both in a fixed color. |
37 | 35 |
|
38 | 36 | ### SignESP |
39 | | - - Finds all sign types/materials. |
40 | | - - Option: Include Frames (item frames + glow item frames) with a separate color. |
41 | | - - Rendering: Boxes, Lines, or Both in a fixed color. |
| 37 | +- Finds all sign types/materials. |
| 38 | +- Option: include frames (item frames + glow item frames) with a separate color. |
| 39 | +- Rendering: Boxes, Lines, or Both in a fixed color. |
42 | 40 |
|
43 | 41 | ### WorkstationESP |
44 | | - - Highlights: Crafting Table, Smithing Table, Anvil (all states), Grindstone, Enchanting Table, Cartography Table, Stonecutter, Loom, Furnace, Blast Furnace, Smoker, Campfire, Soul Campfire, Brewing Stand, Cauldron, Barrel, Composter, Lectern, Fletching Table, Beacon. |
45 | | - - Per-block toggles and per-block colors. Defaults: all enabled; each uses the main/default color unless overridden. |
46 | | - - Rendering: Boxes, Lines, or Both in a fixed color. |
| 42 | +- Highlights crafting/workstation blocks: Crafting Table, Smithing Table, Anvil, Grindstone, Enchanting Table, Cartography Table, Stonecutter, Loom, Furnace, Blast Furnace, Smoker, Campfire, Soul Campfire, Brewing Stand, Cauldron, Barrel, Composter, Lectern, Fletching Table, Beacon. |
| 43 | +- Per-block toggles and colors. Defaults: all enabled. |
| 44 | +- Rendering: Boxes, Lines, or Both in a fixed color. |
47 | 45 |
|
48 | 46 | ### RedstoneESP |
49 | | - - Highlights: Redstone Torch/Block, Lever, Tripwire Hook, Target Block, Dust, Repeater, Comparator, Observer, Daylight Detector, Sculk Sensor (+ Calibrated), Pistons (regular/sticky), Dispenser, Dropper, Hopper, Trapped Chest, Note Block, Jukebox, Bell, Lectern (redstone), Powered/Detector/Activator Rails. |
50 | | - - Buttons and Pressure Plates are grouped: |
51 | | - - Include buttons + Buttons color (matches all button variants) |
52 | | - - Include pressure plates + Pressure plates color (matches all plate variants) |
53 | | - - Rendering: Boxes, Lines, or Both in a fixed color. |
54 | | - |
55 | | -### Waypoints |
56 | | -Create and save waypoints and automatically save and or display in chat the location of your death. |
57 | | -- Opening the manager |
58 | | - - Default keybind: apostrophe ('). This triggers the command `.waypoints`. |
59 | | - - Can also be found in the options menu. |
60 | | -- Creating and editing |
61 | | - - The editor shows name, coordinates (X/Y/Z), dimension, icon, visibility, lines on/off, and color. |
62 | | - - Copy coordinates: In the manager list, each waypoint row includes a Copy button that places `x, y, z` on the clipboard. |
63 | | - - Opposite: Default OFF. When ON (and applicable), the editor shows a hint below the toggle: “Opposite shows in … at (x, y, z)”. This converts Overworld <-> Nether using the usual 8× rule. (Opposite has no effect in the End.) |
64 | | -- Rendering behavior |
65 | | - - Constant-size labels: Waypoint name and distance are rendered at a configurable and fixed on‑screen size |
66 | | - - Per‑waypoint “lines” toggle: Draws tracer + box around the target block when enabled. |
67 | | - - Death waypoints: Optional automatic waypoints on death (for both you and optionally other players). You can toggle creating death waypoints, toggle whether they have lines, and choose their color. There’s also a setting to prune older death waypoints. |
68 | | -- Manager list |
69 | | - - Remove and edit existing waypoints easily. |
70 | | -- Storage |
71 | | - - Waypoints are stored per world/server under `wurst/waypoints/<worldId>.json` where `<worldId>` is the server address (or `singleplayer`). |
72 | | - |
73 | | -### Breadcrumbs |
74 | | -A line follows you wherever you go, useful for tracing back your path. It can be pausable via a keybind or through the menu. |
75 | | -- Settings |
76 | | - - Color |
77 | | - - Max sections (how many points are kept) |
78 | | - - Section length (distance before a new point is added) |
79 | | - - Line thickness |
80 | | - |
81 | | -### LogoutSpots |
82 | | -Visualizes where players logged out. |
83 | | -- How it works |
84 | | - - The hack snapshots the current player list and compares it each tick. If an entry disappears, a logout spot is recorded at that player’s last known position (bounding box). |
85 | | - - Spots for players who rejoin are removed automatically. |
86 | | -- Rendering |
87 | | - - Draws solid boxes (sides) plus an outline around each recorded spot. |
88 | | - - Optional line tracer. |
89 | | - - On‑screen labels with the player’s name (and adjustable name scale). |
90 | | -- Settings |
91 | | - - Side color (box fill) |
92 | | - - Line color (outline + tracers) |
93 | | - - Name scale |
94 | | - - Show tracers (on/off) |
| 47 | +- Highlights redstone components: Torch/Block, Lever, Tripwire Hook, Target Block, Dust, Repeater, Comparator, Observer, Daylight Detector, Sculk Sensor (+ Calibrated), Pistons, Dispenser, Dropper, Hopper, Trapped Chest, Note Block, Jukebox, Bell, Lectern (redstone), Powered/Detector/Activator Rails. |
| 48 | +- Buttons and pressure plates are grouped with individual toggles + colors. |
| 49 | +- Rendering: Boxes, Lines, or Both in a fixed color. |
95 | 50 |
|
96 | 51 | ### TridentESP |
97 | | -Highlights thrown and or held tridents in the world. |
98 | | -- Optional: highlight tridents held by other players or mobs (not your own). |
99 | | -- Optional: color distinctions for ownership: |
100 | | - - Your tridents |
101 | | - - Other players’ tridents |
102 | | - - Mobs’ tridents |
103 | | -- Rendering styles: Boxes, Lines, or Both. |
104 | | -- Box size modes: Accurate (tight fit) or Fancy (larger/nicer boxes). |
105 | | -- Color options: |
106 | | - - Fixed single color |
107 | | - - Rainbow |
108 | | - - Color by owner type (overrides fixed/rainbow). |
109 | | -- Settings |
110 | | - - Toggle held-trident highlights (players/mobs). |
111 | | - - Choose rendering style, box size, and color mode. |
112 | | -- Usage |
113 | | - - Enable TridentESP from the ClickGUI → Render tab. |
114 | | - - Adjust style, color, and ownership toggles as desired. |
115 | | - |
116 | | -### Added keyword matches for all lists (Search, MobSearch, Nuker, SpeedNuker, NoHandClip AutoDrop, Xray etc) |
117 | | -- Type a keyword (eg., "diamond") to populate the list with all matching blocks/mobs. |
118 | | -- Clear list button added. |
| 52 | +- Highlights thrown tridents, plus held tridents by players/mobs. |
| 53 | +- Color distinctions: your tridents, other players, mobs. |
| 54 | +- Rendering: Boxes, Lines, or Both. |
| 55 | +- Box size: Accurate or Fancy. |
| 56 | +- Colors: fixed, rainbow, or by owner type. |
| 57 | +- Toggles for held-trident highlights. |
| 58 | + |
| 59 | +### Waypoints |
| 60 | +- Create and save waypoints, with optional automatic death waypoints for all players. |
| 61 | +- Manager UI (`.waypoints` or apostrophe key). |
| 62 | +- Features: name, coords, dimension, icon, visibility, lines, color, copy button, opposite coords, death pruning. |
| 63 | +- Constant-size labels and optional tracers. |
| 64 | +- Stored per world/server under `wurst/waypoints/<worldId>.json`. |
| 65 | + |
| 66 | +### Breadcrumbs |
| 67 | +- Leaves a line trail behind you (toggleable/pauseable). |
| 68 | +- Settings: color, max sections, section length, thickness. |
| 69 | + |
| 70 | +### LogoutSpots |
| 71 | +- Records where players log out. |
| 72 | +- Removes spots when they rejoin. |
| 73 | +- Rendering: solid box + outline, optional tracers, name labels with adjustable scale. |
| 74 | +- Settings: side color, line color, name scale, tracers toggle. |
| 75 | + |
| 76 | +### ItemESP (expanded) |
| 77 | +Highlights dropped, equipped, and framed items with powerful filters and customization. |
| 78 | + |
| 79 | +- Base highlighting: all dropped items with configurable base color. |
| 80 | +- Special filters: List, Item ID, or Query (keywords). |
| 81 | +- Special colors & styles: fixed or rainbow, outline-only, lines-only-for-special. |
| 82 | +- Equipped specials: highlight items held or worn by players/mobs (not yourself). |
| 83 | +- Item frames: highlight frames if the contained item matches special criteria. |
| 84 | +- Keyword matching: supports base ID, translation key, and display name (works with renamed/NBT/plugin-modified items). |
| 85 | +- Rendering: boxes with fill + outline; tracers use special color (or base color). |
| 86 | +- Robust parsing: lists accept unknown entries as keywords (safe parsing via `Identifier.tryParse`). |
| 87 | +- Works across item, block, and entity lists (Search, MobSearch, X-Ray, BaseFinder, HandNoClip, Nuker). |
| 88 | + |
| 89 | +Examples: |
| 90 | +- Highlight skulls → Item ID: `minecraft:player_head`, special color: magenta, outline-only ON. |
| 91 | +- Highlight talismans (non-standard item) → Query: `talisman`, special color: rainbow, highlight frames ON, lines-only-for-special ON. |
119 | 92 |
|
120 | 93 | ### Search improvements |
121 | | -- Keyword field accepts plain-text terms (e.g., `diamond`). Falls back to the block picker when empty. |
122 | | -- Added list mode (with mode switcher) with visual list of items to search for. |
123 | | -- Multi-term queries supported: comma-separated terms (e.g., `diamond, ancient`) to match both diamond ores and ancient debris. |
124 | | -- Rendering style: Boxes, Lines, or Both (tracers). View-bobbing is canceled when lines are enabled. |
125 | | -- Color mode for lines: “Use fixed color” toggle (default off → rainbow). When enabled, pick a fixed color. |
126 | | -- Safer update cycle: query/radius changes trigger proper rescans; shared normalization and predicate helpers. |
127 | | -- Tracer safety: falls back to block center when the outline shape is empty (prevents crashes on empty VoxelShapes). |
| 94 | +- Keyword queries supported; falls back to picker when empty. |
| 95 | +- List mode with visual item list. |
| 96 | +- Multi-term queries supported. |
| 97 | +- Rendering: Boxes, Lines, or Both. Tracers cancel view-bobbing. |
| 98 | +- Fixed/rainbow line colors. |
| 99 | +- Safer rescans and better crash handling. |
128 | 100 |
|
129 | 101 | ### Xray improvements |
130 | | -- Opacity and block types apply live with no toggling of the hack required. |
| 102 | +- Opacity and block type changes apply live without toggling. |
131 | 103 |
|
132 | 104 | ### BaseFinder improvements |
133 | | -- Updated the list of natural world generated blocks to latest minecraft blocks/biomes. |
| 105 | +- Updated natural blocks list to latest versions. |
134 | 106 |
|
135 | 107 | ### MobESP improvements |
136 | | -- Added color options like MobSearch: |
137 | | - - Rainbow or fixed color for boxes/lines (configurable). |
| 108 | +- Added rainbow/fixed color options for boxes/lines. |
138 | 109 |
|
139 | 110 | ### Portal ESP improvement |
140 | | -- Area/radius changes reset its scan coordinator so expanding the radius takes effect immediately. |
| 111 | +- Radius changes reset scan instantly. |
141 | 112 |
|
142 | 113 | ### Larger scan radius |
143 | | -- ChunkAreaSetting extended up to 65×65 chunks for all chunk-based features (Search, Portal ESP, BedESP, SignESP, WorkstationESP, RedstoneESP). |
| 114 | +- Extended up to 65×65 chunks for all chunk-based features. |
144 | 115 |
|
145 | 116 | ### Sticky area (new option) |
146 | | -- Added to: Search, Portal ESP, BedESP, SignESP, RedstoneESP, WorkstationESP, ChestESP. |
147 | | -- Turn Sticky area On to keep results anchored as you move. Useful for pathing back to things you found at the edge of your range. |
148 | | -- Default: Off (re-centers every time you enter a new chunk to match ESP drop-off distances). |
| 117 | +- Added to chunk-based ESPs (Search, Portal ESP, BedESP, SignESP, WorkstationESP, RedstoneESP, ChestESP). |
| 118 | +- Keeps results anchored as you move. Default OFF. |
149 | 119 |
|
150 | 120 | ### Unsafe Chat Toast |
151 | | -- Now optional, toggle it within NoChatReports or Wurst Options menu. |
| 121 | +- Optional; toggle via NoChatReports or Wurst Options. |
152 | 122 |
|
153 | 123 | ### Removed Wurst Logo |
154 | | -- Removed from UI when out-dated |
155 | | -- Removed from Options Button |
| 124 | +- Removed from UI and Options. |
156 | 125 |
|
157 | 126 | ### Replace Taco with Neco |
158 | | -- Removed the stupid little Taco guy and replaced it with Neco-Arc dancing instead! Amazing achievement! |
| 127 | +- Replaced Taco icon with dancing Neco-Arc. |
159 | 128 |
|
160 | 129 | ### Usability |
161 | | -- Right-click the Area setting to reset to its default (e.g., 33×33 where configured). |
| 130 | +- Right-click Area setting resets it to default. |
162 | 131 |
|
163 | 132 | ### Stability |
164 | | -- Fixed “UnsupportedOperationException: No bounds for empty shape” by: |
165 | | - - Using the block center when an outline is empty (Search tracers). |
166 | | - - Skipping entries with empty/zero-size shapes (SignESP). |
| 133 | +- Fixed crashes on empty/zero-size shapes. |
| 134 | +- Search tracers now use block centers as fallback. |
| 135 | +- SignESP skips zero-size entries safely. |
167 | 136 |
|
168 | 137 | ### Notes |
169 | | -- Scanning only includes chunks the server has sent. Larger radii work best in singleplayer or on servers with higher view distance. |
| 138 | +- Scanning only includes server-loaded chunks. Larger radii work best in singleplayer or on high view distance servers. |
| 139 | + |
| 140 | +--- |
170 | 141 |
|
171 | 142 | ## License |
172 | 143 |
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