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*globjects* is an [MIT licensed](http://opensource.org/licenses/MIT), cross-platform C++ wrapper for [OpenGL API](http://www.opengl.org) objects.
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*globjects* provides object-oriented interfaces to the OpenGL API (3.0 and higher).
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The main goals are much reduced code to use OpenGL in your rendering software and fewer errors
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due to the underlying [glbinding](https://github.com/cginternals/glbinding) and further abstraction
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levels on top. Typical processes are automated and missing features in the used OpenGL driver
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are partially simulated or even emulated.
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The main goals are to reduce the required OpenGL code in your rendering software and to facilitate coherent OpenGL use via an additional abstraction layer to [glbinding](https://github.com/cginternals/glbinding). Typical processes are automated and missing features of specific OpenGL drivers are partially simulated or even emulated at run-time.
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