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Update README.md
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README.md

Lines changed: 2 additions & 2 deletions
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@@ -28,7 +28,7 @@ glAttachShader(program, fragmentShader);
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glLinkProgram(program);
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glUseProgram(program);
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glUniform2f(glGetUniformLocation(program, "extent"), 1.0, 0.5);
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glUniform2f(glGetUniformLocation(program, "extent"), 1.0f, 0.5f);
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```
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However, the same functionality can be achieved with globjects using the following code:
@@ -42,7 +42,7 @@ program->attach(
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Shader::fromString(GL_FRAGMENT_SHADER, fragmentShaderSource)
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);
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program->setUniform<glm::vec2>("extent", glm::vec2(1.0, 0.5)));
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program->setUniform<glm::vec2>("extent", glm::vec2(1.0f, 0.5f)));
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```
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Additionally, this code performs can perform ```glGetError``` checks after each call and check the shaders for compiler errors and the program for linker errors.
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